BossesThere are 3 World Bosses introduced to players, only 2 are active as of the 2.1 version. Initially, Bloodfang was canceled, but the next week Ragnoch was canceled and Bloodfang had a new time.
- Bloodfang (lvl.50)
- Deals Physical Damage
- Starts at: 11:30 to 12:30
- Status: active (resurrected in an altered time slot)
- Redoga Drake (lvl.50)
- Deals Magical Damage
- Starts at: 22:00 to 23:00
- Status: active
- Ragnoch (lvl.50)
- Deals Physical Damage
- Status: deceased
Their health is random, it will vary based on how long the player base takes to kill the boss. A boss' health will increase the quicker a server kills the boss and decrease the longer a server takes.
Each user earn Gold and Daru according to damage dealt in the boss in each fight in a ratio of 1:5. Example: If 100,000 damage is done to the World Boss in one battle, player will receive 20,000 Gold and 20,000 Daru.
The boss has two attacks, a regular single-target attack and massively powerful multi-target attack. If the player survives five regular attacks, the multi-target attack will trigger, hitting the player and any remaining troops threetimes each for a total of over 1,000,000 damage, ensuring that not even the strongest player can possibly survive. After dying, the player can either wait 30 seconds to respawn or spend 15 Balens to instantly re-start the battle.
There are 3 prizes for participants in the fights against the World Bosses:
1. Lucky Strike Prize
Awarded to the player who deals the final hit on the boss. The prize varies based on world boss' total health (e.g. 1.5 million or 1.7 million gold). An announcement will be broadcasted to the entire server as to who achieved the final hit.
2. Ares Prize
Awarded to the top 10 damage dealers per class
- 360,000 Gold and Daru for finishing 1st
- 300,000 Gold and Daru for finishing 2nd
- 240,000 Gold and Daru for finishing 3rd
- 180,000 Gold and Daru for finishing between 4th to 10th
3. Warrior Prize
Awarded for doing a certain amount of damage to the boss. Differs from server to server. Some offer prizes for .3%, .5%, and .8%. Others only 1%.
Fighting World Bosses is extremely important for higher level characters; people who are high up on the board commonly receive 1,000,000 Gold/Daru simply from dealing damage, in addition to the gold they receive from prizes. As the game states, "World bosses are the main way for higher levels to gain higher amounts of gold and Daru" (citation needed). Due to the increasing amount of gold/Daru needed for upgrades, enlightenment, etc., the large amounts gained from the world bosses become a critical factor to growing stronger in the game.