Troops
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Units can be upgraded using Daru. The cost to upgrade a unit one level is equal to (target level)^3*(unit's upgrade cost multiplier). Upgrading a unit upgrades all units of that type, including any you recruit in the future. increasing their HP, attack power, physical defense and magic defense (all of these stats can also be increased via research at the Academy).
The maximum number of troops you can have on hand is determined by your cottage, and the maximum number of troops you can bring with you into battle is determined by your Troop Count statistic. In battle, your troops are separated into two equal legions (each counting as one character in the battle). The total health of each legion is equal to the unit's HP statistic multipled by 1/100 of the number of troops in the legion. It is entirely possibly for each legion to contain only half a unit (i.e. if you only brought one unit with you into battle). The number of troops in a legion has no effect on that legion's attack power, physical defense or magical defense.
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Enlightenment at level 40
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Once a player reaches level 40 the troop Englightenment system unlocks. At this point your troops will directly give a boosting effect to your player character's stats. Some points on how this works is as follows:
- All troops begin with the enlightenment of 1% of HP. For this one in particular it is believed to be 1% of the total army's HP (individual troop HP * troop count / 100).
- Only the troops actively deployed in your squad will give a boosting effect, so upgrading troops you aren't using will simply be a waste of Daru.
- The boost is given even in combat situations where your troops aren't actually fighting.
- The enlightenment can be "trained" initially starting at 1 million Daru a shot. Each training attempt has a chance of creating another Enlightenment for a different stat on the troop which you will have the option of switching that troop to if you choose; you aren't forced to take one you don't want. It takes five trainings to go from level 1 to level 2 where a higher level enlightenment is guaranteed to be created.
- It is possible to swap enlightenments between two troops for a high Daru cost, which is good if you've put a lot of training into one but then unlock the next tier troop type and want to start using that instead; you don't lose any of the training.
Types of Troops
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Lancer
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Added by Abhishek23Unlocks at: Level 1
Recruitment Cost: 2
Upgrade Cost Multiplier: 2
| Stat | Value at level 1 | Levels 2-20 | Levels 21-30 | Levels 31-? |
|---|---|---|---|---|
| HP | 323 | +9/level | +9/level | +9/level |
| PATK | 64 | +20/level | +20/level | +20/level |
| PDEF | 50 | +16/level | +25/level | +25/level |
| MDEF | 40 | +9/level | +15/level | +15/level |
Super Skill
50% chance to deal 150% PATK damage to the front row of the enemies
Hunter
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Added by Abhishek23Unlocks at: Level 4
Recruitment Cost: 2
Upgrade Cost Multiplier: 2
| Stat | Value at level 1 | Levels 2-20 | Levels 21-30 | Levels 31-? |
|---|---|---|---|---|
| HP | 258 | +7/level | +7/level | +7/level |
| PATK | 80 | +20/level | +20/level | +20/level |
| PDEF | 40 | +9/level | +15/level | +21/level |
| MDEF | 50 | +16/level | +25/level | +34/level |
Super Skill
30% chance to deal 100% PATK damage to two random enemies; Crit rate boost of 20% plus Crit damage increase of 30%
Priest
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Added by Abhishek23Unlocks at: Level 20
Recruitment Cost: 3
Upgrade Cost Multiplier: 5
| Stat | Value at level 1 | Levels 2-20 | Levels 21-30 | Levels 31-? |
|---|---|---|---|---|
| HP | 396 | +12/level | +12/level | +12/level |
| MATK | 128 | +41/level | +41/level | +41/level |
| PDEF | 60 | +14/level | +24/level | +30/level |
| MDEF | 128 | +30/level | +50/level | +65/level |
Super Skill
20% chance to deal 80% magic damage to all enemies
Paladin
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Added by Abhishek23Unlocks at: Level 20
Recruitment Cost: 3
Upgrade Cost Multiplier: 5
| Stat | Value at level 1 | Levels 2-20 | Levels 21-30 | Levels 31-? |
|---|---|---|---|---|
| HP | 495 | +15/level | +15/level | +15/level |
| PATK | 128 | +41/level | +41/level | +41/level |
| PDEF | 128 | +30/level | +50/level | +65/level |
| MDEF | 60 | +14/level | +24/level | +30/level |
Super Skill
40% chance to deal 135% PATK damage to one random front row enemy; Chance of an addition 1-turn speed reduction of 50%
Gryphon
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Added by Abhishek23Unlocks at: Level 30
Recruitment Cost: 3
Upgrade Cost Multiplier: 6
| Stat | Value at level 1 | Levels 2-20 | Levels 21-30 | Levels 31-39 |
|---|---|---|---|---|
| HP | 762 | +24/level | +24/level | +24/level |
| PATK | 156 | +49/level | +49/level | +49/level |
| PDEF | 100 | +23/level | +39/level | +51/level |
| MDEF | 80 | +19/level | +31/level | +41/level |
Super Skill
50% chance to deal 150% PATK damage to one random front row enemy; Additional 50% chance of a 1-turn daze effect
Knight
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Added by Abhishek23Unlocks at: Level 40
Recruitment Cost: 4
Upgrade Cost Multiplier: 15
| Stat | Value at level 1 | Levels 2-20 | Levels 21-30 | Levels 31-40 | Levels 41-? |
|---|---|---|---|---|---|
| HP | 1324 | +43/level | +43/level | +43/level | +43/level |
| PATK | 292 | +91/level | +91/level | +91/level | +91/level |
| PDEF | 160 | +38/level | +62/level | +82/level | +109/level |
| MDEF | 120 | +28/level | +46/level | +61/level | +85/level |
Super Skill
30% chance to deal 140% PATK damage to a random row of enemies.
Enhanced description: When this attack triggers the Knight rushes forward and sends a horizontal shockwave that will hit every enemy in a horizontal line (for example, both enemies in the Top row) for the enhanced 140% damage. The multiple-target aspect of this will only be useful in dungeon PvE; for all instances where players PvP one on one with their troops the player and both troop squads are in different horizontal rows.
Table of costs for upgrading:
1-15 total: 205'050
1-20 total: 650'550
1-25 total: 1'573'425
1-30 total: 3'232'425
1-35 total: 5'942'550
1-40 total: 10'075'050
1-45 total: 16'057'425
1-50 total: 24'373'425
Angel
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Added by Abhishek23Unlocks at: Level 40
Recruitment Cost: 4
Upgrade Cost Multiplier: 15
| Stat | Value at level 1 | Levels 2-20 | Levels 21-30 | Levels 31-? |
|---|---|---|---|---|
| HP | 1191 | +39/level | +39/level | +39/level |
| MATK | 292 | +91/level | +91/level | +91/level |
| PDEF | 120 | +28/level | +46/level | +61/level |
| MDEF | 160 | +38/level | +62/level | +82/level |
Super Skill
20% to restore the HP of the teammate with the lowest percentage of HP.
Enhanced Description: If this healing move triggers the Angel will do this instead of attacking, and given how troops usually take more damage than the player this move will rarely if ever help the player directly. Exception is battleground after several fights. (You stay at your HP but Troops start with 100% again)
Templar
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Added by Abhishek23Unlocks at: Level 50
Recruitment Cost: 4
Upgrade Cost Multiplier: 19.5
| Stat | Value at level 1 | Levels 2-20 | Levels 21-30 | Levels 31-40 | Levels 41-? |
|---|---|---|---|---|---|
| HP | 1852 | +61/level | +61/level | +61/level | +59/level |
| PATK | 438 | +136/level | +136/level | +136/level | +136/level |
| PDEF | 240 | +57/level | +93/level | +123/level | +164/level |
| MDEF | 180 | +42/level | +69/level | +92/level | +128/level |
Super Skill
50% chance to deal 170% PATK damage to a single front row target.
Daru upgrade values:
Levels 1-10 will cost 58K Daru
Levels 1-20 will cost 860K Daru
Levels 1-30 will cost 4.2Mio Daru
Levels 1-40 will cost 13.1Mio Daru
Levels 1-50 will cost 31.7Mio Daru
Levels 1-60 will cost 70.9Mio Daru
51. 3'017'800
52. 3'1988'30
53. 3'386'950
54. 3'582'300
55. 3'785'030
56. 3'995'260
57. 4'213'140
58. 4'438'790
59. 4'672'370
60. 4'914'000
61. 5'163'810
62. 5'421'960
63. 5'688'560
64. 5'963'770
65.
66.
67.
68.
69.
70.
Warlock
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Added by Abhishek23Unlocks at: Level 50
Recruitment Cost: 4
Upgrade Cost Multiplier: 19.5
| Stat | Value at level 1 | Levels 2-20 | Levels 21-30 | Levels 31-40 |
|---|---|---|---|---|
| HP | 1667 | +55/level | +55/level | +55/level |
| MATK | 438 | +136/level | +136/level | +136/level |
| PDEF | 180 | +42/level | +69/level | +92/level |
| MDEF | 240 | +57/level | +93/level | +123/level |
Super Skill
35% chance to deal 80% MATK damage to all enemies.
Leveling costs are the same as for templar. (Same Upgrade Cost Multiplier)








