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Troop enlightenments gives your hero a percentage bonus of one of your active troops' stats (PATK, MATK, defenses, HP, etc.)
Every time you enlighten, you are given a random skill which you can either swap with your current one, or ignore it and continue.
Enlightenment costs large amounts of Daru. Each consecutive level gives you a bigger percentage bonus of your chosen skill. Different troop classes provides different stats (e.g. Knight's HP transformation is +1% and Templar's HP transformation is +5%)
|1||Default||1% (Health 5%)|
|2||5,000,000||2% (Health 10%)|
|3||10,000,000||3% (Health 15%)|
|4||20,000,000||5% (Health 25%)|
|5||40,000,000||7% (Health 35%)|
|6||70,000,000||9% (Health 45%)|
|7||110,000,000||11% (Health 55%)|
|8||200,000,000||14% (Health 70%)|
|9||320,000,000||17% (Health 85%)|
|10||480,000,000||20% (Health 100%)|
|(applies only for Templars and Warlocks)|
There is a small chance of unlocking the next level when enlightening before the Blessing Bar is completely filled.