Talents
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Talents are unlocked at level 50 and are a way of improving player’s battle skills.
To upgrade talents, players spend gold and experience upgrade their talent level. The higher the talent level the more talent points the player has which may then be put towards whichever talent the player wishes to improve on. In turn, your character’s battle proficiency will increase according to how talent points are spent.
Talent points may be reset at any time, however, gold and experience previously used will not be returned.
There are a total of 9 talents, the active talent know as holy seal and 8 passive talents which varies with the players class.
Holy seal is also the main talent, and has to be upgraded to a certain level to unlock the passive talents. The table below shows the level the holy seal must be to allow for passive talents to be upgraded.
| Holy Seal level | Passive talent level |
|---|---|
| 5 | 1 |
| 15 |
2 |
| 25 | 3 |
| ? | 4 |
Contents |
Talent Level
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In order to level up the talents, gold and experience is required.
| Talent level | Gold | Experience | Minimum character level |
|---|---|---|---|
| 1 | 0 | 0 | 50 |
| 2 | 20,000 | 1,000,000 | 50 |
| 3 | 22,000 | 1,500,000 | 50 |
| 4 | 40,000 | 2,000,000 | 50 |
| 5 | 54,000 | 2,700,000 | 50 |
| 6 | 70,000 | 3,500,000 | 50 |
| 7 | 90,000 | 4,500,000 | 50 |
| 8 | 110,000 | 5,500,000 | 50 |
| 9 | 140,000 | 7,000,000 | 50 |
| 10 | 180,000 | 9,000,000 | 50 |
| 11 | 240,000 | 12,000,000 | 50 |
| 12 | 300,000 | 15,000,000 | 54 |
| 13 | 360,000 | 18,000,000 | 55 |
| 14 | 420,000 | 21,000,000 | 57 |
| 15 | 480,000 | 24,000,000 | 59 |
| 16 | 540,000 | 27,000,000 | 59 |
| 17 | 600,000 | 30,000,000 | 61 |
| 18 | 660,000 | 33,000,000 | 61 |
| 19 | 720,000 | 36,000,000 | |
| 20 | 780,000 | 39,000,000 | |
| 21 | 800,000 | 40,000,000 | |
| 22 | 810,000 | 40,500,000 | |
| 23 | 820,000 | 41,000,000 | |
| 24 | 830,000 | 41,500,000 | |
| 25 | 840,000 | 42,000,000 | |
| 26 | 850,000 | 42,500,000 | |
| 27 | 860,000 | 43,000,000 | |
| 28 | 870,000 | 43,500,000 | |
| 29 | 880,000 | 44,000,000 | |
| 30 | 890,000 | 44,500,000 |
Holy Seal
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Holy seal is located on the hotkey bar between the players skills and runes. the assigned hotkey is "Q"
If the player's holy seal is higher than his opponent's he will have a chance of stunning him. The stun has a duration of 1 to 3 rounds, depending on the seal levels.
Passive talents
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Mage:
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Momentum:
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Shortens Meteoric Destroy cooldown and adds a chance of restoring a certain amount of max hp for the caster
| Level of talent | Cooldown decrease (seconds) | % healed |
|---|---|---|
| 1 | 3 | 1 |
| 2 | 4 | 2 |
| 3 | ? | ? |
Barrier:
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Decreases damage received by a certain percentage.
| Level of talent | Damage decreased by (%) |
|---|---|
| 1 | 5 |
| 2 | 6 |
| 3 | 7 |
| 4 | 9 |
Awaken:
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Rain of Fire has a chance of decreasing the rage consumption of Delphic Thunder Frenzy for a certain number of turns
| Level of talent | Chance of talent activating (%) | Rage consumption decrease (%) | Number of turn effect lasts |
|---|---|---|---|
| 1 | 5 | 50 | 2 |
| 2 | 6 | 50 | 2 |
| 3 | 7 | 50 | 2 |
Callousness:
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Shortens Delphic Hell Thunder cooldown time and has a chance to form a damage absorption shield.
| Level of talent | Cooldown decrease (Seconds) | Max damage absorption (%) | Number of turn shield lasts |
|---|---|---|---|
| 1 | 10 | 5 | 3 |
| 2 | ? | ? | ? |
| 3 | ? | ? | ? |
Focus:
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WARNING: In talent decription it says 50% of rage consumption decrease, but when the talent activates in battle it's 30%.
Lightning bolt has a chance of decreasing your rage consumption by 30% for two rounds.
| Level of talent | Chance of talent activating (%) |
|---|---|
| 1 | 5 |
| 2 | 6 |
| 3 | 7 |
Redemption:
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Shortens blessed light's cooldown
| Level of talent | Cooldown decrease (seconds) |
|---|---|
| 1 | 5 |
| 2 | 7 |
| 3 | 9 |
| 4 | 11 |
Misfortune:
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Shortens Damnations cooldown and increases its damage.
| Level of talent | Cooldown decrease (Seconds) | Damage increase (%) |
|---|---|---|
| 1 | 7 |
10 |
| 2 | 10 | 20 |
| 3 | 13 | 30 |
Survival:
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WARNING: Talent description is messed up, but we had some tests performed with the talent and got to the conclusion that it only works with Restoration skill.
Increases cooldown of Restoration skill while also increasing the amount healed and adding a chance to restore target's rage by 10 points.
| Level of talent | Cooldown increase (seconds) | Increase in healing (%) |
|---|---|---|
| 1 | 5 | 20 |
| 2 | 6 | 25 |
| 3 | 7 | 30 |
Archer:
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Fury :
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Shortens Lunatic Fire cooldown time and adds a chance to increase players skill's crit rate for 2 turns
| Level of talent | Cooldown decrease (Seconds) | Increased critical hit rate (%) |
|---|---|---|
| 1 | 5 | 3 |
| 2 | 6 | 4 |
| 3 | 7 | 5 |
Perception:
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Shortens Incendiary Shot cooldown time.
| Level of talent | Cooldown decrease (seconds) |
|---|---|
| 1 | 7 |
| 2 | 9 |
Potency:
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Multi-shot has a chance of decreasing the rage consumption of Armor Piercer for a certain number of turns.
| Level of talent | Chance of talent activating (%) | Rage consumption decrease (%) | Number of turn effect lasts |
|---|---|---|---|
| 1 | 7 | 50 | 2 |
| 2 | 9 | 50 | 2 |
Enrage:
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Armor Piercer has a chance to cause the next skill attack to be critical hit.
| Level of talent | Chance of talent activating (%) |
|---|---|
| 1 | 5 |
| 2 | 6 |
Scrutiny:
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Arrow Strike has a chance to increase your crit damage for 2 turns.
| Level of talent | Critical Damage increase (%) |
|---|---|
| 1 | 10 |
| 2 | 13 |
| 3 | 16 |
Retribution:
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shortens cooldown time for Delphic Death Star and increases chance of critical.
| Level of talent | Cooldown decrease (Seconds) | critical rate increase (%) |
|---|---|---|
| 1 | 5 |
5 |
| 2 | ? | ? |
Instinct:
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Shortens Bloodthirsty Strike cooldown and increases damage.
| Level of talent | Cooldown decrease (Seconds) | Damage increase (%) |
|---|---|---|
| 1 | 7 |
5 |
| 2 | 8 | 7 |
| 3 | 9 | 9 |
Stealth:
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Decreases damage received by a certain percentage.
| Level of talent | Damage decreased by (%) |
|---|---|
| 1 | 5 |
| 2 | 6 |
| 3 | 7 |
Knight
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Persistence:
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Gives a chance to reflect damage back onto the opponent when blocking.
| Level of talent | Damage reflected (%) |
|---|---|
| 1 | 10 |
| 2 | 15 |
| 3 | 20 |
Puncture:
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Shortens whirlwind cooldown time and has chance to cause a bleeding effect.
| Level of talent | Decreases cooldown (seconds) | Damage caused by bleed as a % of damage done | Number of turn bleed lasts |
|---|---|---|---|
| 1 | 5 | 20 | 3 |
| 2 | 7 | 22 | 3 |
| 3 | 9 | 24 | 3 |
Iron Wall :
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Decreases damage received by a certain percentage.
| Level of talent | Damage decreased by (%) |
|---|---|
| 1 | 5 |
| 2 | 6 |
| 3 | 7 |
Meditation:
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Intercept has a chanse of restoring a certain percentage of players total hp.
| Level of talent | Heal (%) |
|---|---|
| 1 | 5 |
| 2 | ? |
Waterseal:
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Shortens Enchanced Delphic Destroyer cooldown time.
| Level of talent | Cooldown decrease (seconds) |
|---|---|
| 1 | 5 |
| 2 | ? |
Tyranny:
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Slasher has a chance to increase skill crit damage for a certain number of turns
*NOTE*: During actual gameplay, Tyranny has a chance of increasing this skill's crit damage only (see pic below for details). The game's description of this talent is a misprint that needs to be corrected in a future game update.
| Level of talent | Damage increase (%) | Number of turns |
|---|---|---|
| 1 | 3 |
2 |
| 2 | 5 | 2 |
| 3 | 7 | 2 |
Deliverance :
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Shadow Trasher has a chance to decrease damage received for 3 turns
| Level of talent | Damage decrease (%) |
|---|---|
| 1 | 5 |
| 2 | 6 |
| 3 | 7 |
Second wind:
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Increases Ultimate slasher rage consumption while also increasing its damage.
| Level of talent | Rage consumption increase | Damage increase (%) |
|---|---|---|
| 1 | 1 |
3 |
| 2 | 2 | 5 |
