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Item synthesis is a blacksmith option that unlocks at level 15. Synthesis allows you to combine specific items into more powerful ones.

Results of synthesis can be special gear (weapons and armor), stronger gems, better luck stones, and many other different types of items.

EquipmentEdit

Every 10 levels, starting at level 20, new equipment can be created. The equipment differs for knights, archers and mages. But the costs and given bonuses are equal.

The gear may be synthesized before the level requirement to wear the item is met.

Every weapon initially has two open gem slots.  The helmet, armor, and necklace pieces begin with one slot.


Level 20 SetsEdit

Bonuses: 

  • (2 items equipped) +20 damage dealt
  • (4 items equipped) +5 bonus rage points after each action

Every piece can be enchanted to a maximum of +9.

Weapon Helmet Armor Necklace
Mage Archer Knight
Stats PATK/MATK +145

PDEF +92

MDEF +92

PDEF +50

MDEF +120

PDEF + 85

MDEF + 85

PDEF + 120

MDEF +50

HP +343
Costs

5 Lvl. 1 Crystaloids

5 Lvl. 1 Crystaloids 5 Lvl. 1 Crystaloids 5 Lvl. 1 Crystaloids


Level 30 SetsEdit

Bonuses: 

  • (2 items equipped) +80 damage dealt
  • (4 items equipped) +10 bonus rage points after each action

Every piece can be enchanted to a maximum of +12.

Weapon Helmet Armor Necklace
Mage Archer Knight
Stats PATK/MATK +239

PDEF +126

MDEF +126

PDEF +94

MDEF 222

PDEF +157

MDEF +157

PDEF +222

MDEF +94

HP +495
Costs

20 Lvl. 2 Crystaloids

20 Lvl. 2 Crystaloids

20 Lvl. 2 Crystaloids

20 Lvl. 2 Crystaloids


Level 40 SetsEdit

Bonuses: 

  • (2 items equipped) +200 damage dealt
  • (4 items equipped) +10 bonus rage points after each action

Every piece can be enchanted to a maximum of +15.

Weapon Helmet Armor Necklace
Mage Archer Knight
Stats PATK/MATK +300

PDEF +176

MDEF +176

PDEF +131

MDEF +310

PDEF +219

MDEF +219

PDEF +310

MDEF +131

HP +693
Costs

80 Lvl. 3 Crystaloids

1 Dismal Weapon

80 Lvl. 3 Crystaloids

1 Dismal Helmet

80 Lvl. 3 Crystaloids

1 Dismal Armor

80 Lvl. 3 Crystaloids

1 Dismal Necklace


Level 50 SetsEdit

Bonuses: 

  • (2 items equipped) +300 damage dealt
  • (4 items equipped) +10 bonus rage points after each action

Every piece can be enchanted to a maximum of +18.

Weapon Helmet Armor Necklace
Mage Archer Knight
Stats PATK/MATK +396

PDEF +232

MDEF +232

PDEF +173

MDEF +409

PDEF +288

MDEF +288

PDEF +409

MDEF +173

HP +914
Costs

200 Lvl. 4 Crystaloids

1 Mystic Weapon

200 Lvl. 4 Crystaloids

1 Mystic Helmet

200 Lvl. 4 Crystaloids

1 Mystic Armor

200 Lvl. 4 Crystaloids

1 Mystic Necklace


Level 60 SetsEdit

Bonuses: 

  • (2 items equipped) +500 damage dealt
  • (4 items equipped) +10 bonus rage points after each action

Every piece can be enchanted to a maximum of +18.

Weapon Helmet Armor Necklace
Mage Archer Knight
Stats PATK/MATK +495

PDEF +290

MDEF +290

PDEF +216

MDEF +511

PDEF +360

MDEF +360

PDEF +511

MDEF +216

HP +1142
Costs

300 Lvl. 5 Crystaloids

1 Ancient Weapon

300 Lvl. 5 Crystaloids

1 Ancient Helmet

300 Lvl. 5 Crystaloids

1 Ancient Armor

300 Lvl. 5 Crystaloids

1 Ancient Necklace


Level 70 SetsEdit

Bonuses: 

  • (2 items equipped) +1000 damage dealt
  • (4 items equipped) +10 bonus rage points after each action

Every piece can be enchanted to a maximum of +21.

Weapon Helmet Armor Necklace
Mage Archer Knight
Stats PATK/MATK +618

PDEF +362

MDEF +362

PDEF +270

MDEF +638

PDEF +450

MDEF +450

PDEF +638

MDEF +268

HP +1427
Costs

400 Lvl. 6 Crystaloids

1 Archaic Weapon

400 Lvl. 6 Crystaloids

1 Archaic Helmet

400 Lvl. 6 Crystaloids

1 Archaic Armor

400 Lvl. 6 Crystaloids

1 Archaic Necklace


Level 80 SetsEdit

Bonuses:

  • Weapon:
  • Armor:
  • Helmet:
  • Brooch:

GemsEdit

Between Levels 1 and 7, four gems of the same type and the same level can be combined to one gem of the same type with the next higher level. The higher the level of the resulting gem is, the more gold the process costs. Levels 8 through 12 require only three gems of the same type.

Initially, synthesizing recipes for all gems from level 2 to level 4 are available. Synthesizing higher leveled gems is unlocked by obtaining Transposer-Scrolls (Shop, 1 Quest, or rarely found). Levels 9 through 12 you get in the Tormented Necropolis.

Reading such a scroll unlocks the recipe for the blacksmith. The highest possible level for any gem is level 12. Gems can be bought directly at the blacksmith too if they are not available in the needed amount. In that case instead of the "Synthesize"-button a "Craft"-button is activated. This costs a fair amount of balen though.


Gold cost (Synthesize)Edit

  • Level 2: 50 Gold
  • Level 3: 100 Gold
  • Level 4: 200 Gold
  • Level 5: 300 Gold
  • Level 6: 400 Gold
  • Level 7: 500 Gold
  • Level 8: 600 Gold
  • Level 9: 700 Gold
  • Level 10: 800 Gold


Balens costs (Crafting)Edit

  • Level 3: 340 Balens
  • Level 4: 1360 Balens
  • Level 5: 5440 Balens
  • Level 6: 21,760 Balens
  • Level 7: 87,040 Balens
  • Level 8: 261,120 Balens

One Lvl2 gem costs 85 Balens in the shop. Balens costs are total cost with no gems of the kind in your bag.


ItemsEdit

Fashion CoreEdit

Synthesizable from 10 Fashion Shards.

Gold cost: 100000


Luck StonesEdit

Two luck stones with the same level can be synthesized to one luck stone of the next higher level increasing the stone's effect by 10%. The highest obtainable level is 9 which adds a 90% chance to complete an enchantment.

Gold costs:

  • Level 2: 200
  • Level 3: 400
  • Level 4: 600
  • Level 5: 800
  • Level 6: 1000
  • Level 7: 1400
  • Level 8: 1800
  • Level 9: 2000


Battleground Treasure ChestEdit

Synthesizable from 60 Battleground Treasure Shards.

Gold cost: 20000


Refinement CrystalsEdit

10 refinement crystals with the same level can be synthesized to one crystal of the next higher level.

Gold costs:

  • Level 2: 500    (Lvl. 30-59)
  • Level 3: 1000  (Lvl. 60-79)
  • Level 4: 2000  (Lvl. 80-89)


CrystaloidsEdit

10 crystaloids with the same level can be synthesized to one crystaloid of the next higher level.

Gold costs:

  • Level 2: 500
  • Level 3: 1000
  • Level 4: 2000
  • Level 5: 2500
  • Level 6: 3000


Darknight Steed CardEdit

Synthesizable from 20 Darknight Steed Card Shards.

Gold Costs: 100,000


Royal Steed CardEdit

Synthesizable from 20 Royal Steed Card Shards.

Gold Costs: 100,000


Hurricane Steed CardEdit

Synthesizable from 20 Hurricane Steed Card Shards.

Gold Costs: 100,000


Evil Unicorn CardEdit

Synthesizable from 25 Mount Spirits. (Seven day validity.)


Nightshade CardEdit

Synthesizable from 15 Mount Spirits.

Gold Costs: 100,000


Ice Fang CardEdit

Synthesizable from 25 Mount Spirits.

Gold Costs: 100.000


Demonic Civet CardEdit

Synthesizable from 70 Jewel Hunt Shards. (Seven day validity.)


Mechanical Steed CardEdit

Synthesizable from 125 Shadow Souls. (Seven day validity.)

Gold Costs: 100,000


Majestic Stingray CardEdit

Synthesizable from 1200 Mystery Stones.


Magical Anteater CardEdit

Synthesizable from 25 Underground Palace Mount Shards.

Legendary EquipmentEdit

Every item of the synthesized equipment sets from the level 40 set onwards can be synthesized again to receive a legendary version.

Also the rings and jewelry obtainable from Crypt Shop can be enchanted to their legendary versions.

Legendary equipment have the same stats as the basic version, but can be enchanted higher and can have a fourth gem slot unlocked.


Lvl. 40 SetsEdit

Maximum enchantement level goes from +15 to +21.

The costs for each synthesized item are, besides the required basic item, (30) Lvl 40 Legendary Stones and 5 Lvl. 40 Epic Shards from (Epic Weapon Shard, Epic Helmet Shard, Epic Armor Shard, Epic Necklace Shard, Epic Ring Shard, Epic Jewelry Shard) per item.


Lvl. 50 SetsEdit

Maximum enchantement level goes from +18 to +27.

The costs for each synthesized item are, besides the required basic item, (60) Lvl 50 Legendary Stones, 10 Lvl. 50 Epic Shards from (Epic Weapon Shard, Epic Helmet Shard, Epic Armor Shard, Epic Necklace Shard.) For Ring and Jewelry (60) Lvl 50 Legendary Stones and (5) Lvl 50 Epic Ring Shard, Epic Jewelry Shard) per item.


Lvl. 60 SetsEdit

Maximum enchantement level goes from +18 to +30.

The costs for each synthesized item are, besides the required basic item, (100) Lvl 60 Legendary Stones and 15 Lvl. 60 Epic Shards from (Epic Weapon Shard, Epic Helmet Shard, Epic Armor Shard, Epic Necklace Shard) For Ring and Jewelry, (100) Lvl 60 Legendary Stones, (5) Lvl 60 Epic Ring Shard or Epic Jewelry Shard) per item.

Lvl. 70 SetsEdit

Maximum enchantment level goes from +21 to +36.

The costs for each synthesized item are, besides the required basic item, (150) Lvl 70 Legendary Stone and (15) Lvl. 70 Epic Shards from (Epic Weapon ShardEpic Helmet ShardEpic Armor ShardEpic Necklace Shard) for Weapon, Helmet, Armor and Necklace. For Ring and Jewelry are (150) Lvl 70 Legendary Stone and (5) Lvl. 70 (Epic Ring Shard or Epic Jewelry Shard) per item.

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