## Attributes

These attributes contribute to the "real stats" or stats used in battle. Each point gives you:

### Strength/Power

+4 PATK and +1 PDEF

### Armor/Defense

+4 PDEF and +4 MDEF

### Intellect

+4 MATK and +1 MDEF

### Endurance

+20 HP

### Charisma

+1 in Troop Count

### Intensity

Each 400/3 = 133 points increases damage against players by 1%

### Tenacity

Each 400/3=133 points decreases damage received from players by 1%

## Battle Stats

### Physical Attack

Represents the damage you deal in battle with physical attacks (Knight and Archer)

### Physical Defense

Subtracts 1 Damage per 2 Pdef points from the damage you take from physical attacks, down to a minimum of 10% of the Attackers Patk rating

### Magical Attack

Represents the damage you deal in battle with magical attacks (Mage)

### Magical Defense

Subtracts 1 Damage per 2 MDEF points from the damage you take from magical attacks, down to a minimum of 10% of the Attackers MATK rating.

### Critical

Nobody really knows the formula for crit rate. Jacko of Kabam S24 says its 0.1*crit value. However, there has been discussion that the formula MIGHT BE (1-0.9995^crit score)*100 %. If that's true, then the following table shows the crit rate:

Total Critical points | Trigger Rate |
---|---|

211 | 10.014% |

447 | 20.032% |

714 | 30.028% |

1022 | 40.018% |

1386 | 50.001% |

1833 | 60.017% |

2408 | 70.009% |

3219 | 80.009% |

4605 | 90.004% |

5990 | 95.000% |

Example calculation for 3219: http://www.wolframalpha.com/input/?i=%281-0.9995%5E3219%29*100

Note: When your Battle Rating rises higher and your critical points do not, you will do critical attacks less often. (Tested on World Boss with Lvl. 3 Pristine Sniper's Edge with 25K BR and 35K BR.

### Block

Block gives you a chance to "dodge" an incoming attack, physical or magical. The formula MIGHT BE (1-0.9995^block score)*100 %. If it's true, the following chart shows the points needed to trigger your Block:

Total Block points | Rate |
---|---|

111 | 5% |

447 | 20% |

862 | 35% |

1386 | 50% |

2100 | 65% |

3219 | 80% |

4605 | 90% |

5990 | 95% |

Example calculation for 3219: http://www.wolframalpha.com/input/?i=%281-0.9995%5E3219%29*100

There are some attacks, both physical and magical, that cannot be blocked.

### HP

Your character's health. When this reaches 0, you're out of the battle.

Besides Endurance bonuses and direct HP bonuses from equipment, there appears to be a base HP amount, possibly based on level and class:

Knight Base Health is 90 + 10 * ( Current Level )

Archer Base Health is 90 + 10 * ( Current Level )

Mage Base Health is 65 + 15 * ( Current Level )

## Battle Rating 40000

Your battle rating is shown to other players and is intended to give a rough idea of how powerful you are. For Calculation and improvement check the link.

## Equipment Rating

The equipment rating for a piece of equipment follows a simple equation:

Eq. Rating = Stat(s) modified rating + Bonus(es) rating

The stat(s) modified rating is the simplest part of this, and works as follows: 1 point for each ATK/DEF, and 1 point for every 5 HP. That means that an equipment which adds 100 ATK would have a base rating of 100, while an equipment which adds 100 HP would have a base rating of 20.

The bonus(es) works a bit differently. There are two types of equipment bonuses: attribute bonuses and battle stat bonuses. The former provides smaller numerical boosts than the latter. For the attribute bonuses, the bonus rating goes: 1:8 for Power, Intellect, and Armor; 1:4 for Endurance and Charisma. In other words, if an equipment provided +15 Power, +8 Armor, and +10 Endurance, the bonus rating would be 224 (15*8 + 8*8 + 10*4). Note that Armor is called Defense by these bonuses.

The battle stats bonus works in a similar manner, and will be presented in large numbers. For PATK/MATK/PDEF/MDEF/CRITICAL, the bonus works in a 1:2 ratio; that is to say, if a bonus gave +70 MATK, the battle stats rating would be 140. HP works in a 1:(1/5)*2 ratio, meaning the HP stat is first divided by 5, rounded down, and then multiplied by 2. If an equipment bonus gave +143 HP, the battle stats bonus would be 56 [ (143/5) = 28.6, rounded down to 28, and then 28*2 = 56) ]. Note that BLOCK gives *zero* equipment bonus rating.

Let's look at an example equipment rating. A piece of equipment modifies PATK by 165 and has the bonuses +13 POWER, +20 ENDURANCE, +83 PATK, +70 BLOCK, and +164 HP. It's equipment rating would be:

Stat modified: 165 PATK --> 165

Bonuses Rating: 13 POWER, 20 ENDURANCE, 83 PATK, 70 BLOCK, 164 HP -->

13 * 8 + 20 * 4 + 83 * 2 + 70 * 0 + floor(164/5) * 2 = 414

So the total equipment rating would be: 165 + 414 = 579

Note that gems are included with the enchanted equipment rating; this appears next to the equipment rating in parenthesis. The extra effect from soul engraving does not affect the equipment rating.