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Attributes

These attributes contribute to the "real stats" or stats used in battle. Each point gives you:

Strength/Power

+4 PATK and +1 PDEF


Armor/Defense

+4 PDEF and +4 MDEF


Intellect

+4 MATK and +1 MDEF


Endurance

+20 HP


Charisma

+1 in Troop Count


Intensity

Each 400/3 = 133 points increases damage against players by 1%


Tenacity

Each 400/3=133 points decreases damage received from players by 1%

Battle Stats

Physical Attack

Represents the damage you deal in battle with physical attacks (Knight and Archer)


Physical Defense

Subtracts 1 Damage per 2 Pdef points from the damage you take from physical attacks, down to a minimum of 10% of the Attackers Patk rating


Magical Attack

Represents the damage you deal in battle with magical attacks (Mage)


Magical Defense

Subtracts 1 Damage per 2 MDEF points from the damage you take from magical attacks, down to a minimum of 10% of the Attackers MATK rating.


Critical

Nobody really knows the formula for crit rate. Jacko of Kabam S24 says its 0.1*crit value. However, there has been discussion that the formula MIGHT BE (1-0.9995^crit score)*100 %. If that's true, then the following table shows the crit rate:

Total Critical points Trigger Rate
211 10.014%
447 20.032%
714 30.028%
1022 40.018%
1386 50.001%
1833 60.017%
2408 70.009%
3219 80.009%
4605 90.004%
5990 95.000%

Example calculation for 3219: http://www.wolframalpha.com/input/?i=%281-0.9995%5E3219%29*100

Note: When your Battle Rating rises higher and your critical points do not, you will do critical attacks less often. (Tested on World Boss with Lvl. 3 Pristine Sniper's Edge with 25K BR and 35K BR.

Block

Block gives you a chance to "dodge" an incoming attack, physical or magical. The formula MIGHT BE (1-0.9995^block score)*100 %. If it's true, the following chart shows the points needed to trigger your Block:

Total Block points Rate
111 5%
447 20%
862 35%
1386 50%
2100 65%
3219 80%
4605 90%
5990 95%

Example calculation for 3219: http://www.wolframalpha.com/input/?i=%281-0.9995%5E3219%29*100

There are some attacks, both physical and magical, that cannot be blocked.


HP

Your character's health. When this reaches 0, you're out of the battle.


Besides Endurance bonuses and direct HP bonuses from equipment, there appears to be a base HP amount, possibly based on level and class:


Knight Base Health is 90 + 10 * ( Current Level )


Archer Base Health is 90 + 10 * ( Current Level )


Mage Base Health is 65 + 15 * ( Current Level )


Battle Rating 40000

Your battle rating is shown to other players and is intended to give a rough idea of how powerful you are. For Calculation and improvement check the link.

Equipment Rating

The equipment rating for a piece of equipment follows a simple equation:


Eq. Rating = Stat(s) modified rating + Bonus(es) rating


The stat(s) modified rating is the simplest part of this, and works as follows: 1 point for each ATK/DEF, and 1 point for every 5 HP. That means that an equipment which adds 100 ATK would have a base rating of 100, while an equipment which adds 100 HP would have a base rating of 20.


The bonus(es) works a bit differently. There are two types of equipment bonuses: attribute bonuses and battle stat bonuses. The former provides smaller numerical boosts than the latter. For the attribute bonuses, the bonus rating goes: 1:8 for Power, Intellect, and Armor; 1:4 for Endurance and Charisma. In other words, if an equipment provided +15 Power, +8 Armor, and +10 Endurance, the bonus rating would be 224 (15*8 + 8*8 + 10*4). Note that Armor is called Defense by these bonuses.


The battle stats bonus works in a similar manner, and will be presented in large numbers. For PATK/MATK/PDEF/MDEF/CRITICAL, the bonus works in a 1:2 ratio; that is to say, if a bonus gave +70 MATK, the battle stats rating would be 140. HP works in a 1:(1/5)*2 ratio, meaning the HP stat is first divided by 5, rounded down, and then multiplied by 2. If an equipment bonus gave +143 HP, the battle stats bonus would be 56 [ (143/5) = 28.6, rounded down to 28, and then 28*2 = 56) ]. Note that BLOCK gives zero equipment bonus rating.


Let's look at an example equipment rating. A piece of equipment modifies PATK by 165 and has the bonuses +13 POWER, +20 ENDURANCE, +83 PATK, +70 BLOCK, and +164 HP. It's equipment rating would be:


Stat modified: 165 PATK --> 165


Bonuses Rating: 13 POWER, 20 ENDURANCE, 83 PATK, 70 BLOCK, 164 HP -->


13 * 8 + 20 * 4 + 83 * 2 + 70 * 0 + floor(164/5) * 2 = 414


So the total equipment rating would be: 165 + 414 = 579


Note that gems are included with the enchanted equipment rating; this appears next to the equipment rating in parenthesis. The extra effect from soul engraving does not affect the equipment rating.

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