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Nirvana is the 13th multiplayer dungeon available in Hall of Heroes.

It becomes available at level 80.

Party composition Edit

Recommended:

  • 2 archers (both for damage and equip with Scatter Shot(for last boss Nightmare mode)
  • 1 knight with tank set (high DEF, Apollo Shield is good)
  • 1 mage with heal set
  • At best you need 160k BR for nightmare and 120k for normal.
  • Normal mode: archer can use deep freeze and scatter shot.
  • Nightmare mode: Scatter shot only applicable for last boss

Layout Edit

Nirvana has 3 areas and 3 bosses.

Area 1

The first area contains 3 groups of evil enchantress monsters.

The boss is Guillen (wind type). This boss cast unremoval buff but can be easily managed.

Reward: 6 level 80 legendary stones, 2 dragon soul essence and 2 random drop (either equipment, crystal or both)

Area 2 Edit

This area contains 2 groups of flying demon ants

The boss is king of the beast (electro type). pretty much the same with the first boss only electrical magic damage.

VIP chest is here 10000 kyanites to open and gives 2 legendary stones at the least.

Reward: 6 level 80 legendary stones, 2 dragon soul essence and 2 random drop (either equipment, crystal or both)

Area 3 Edit

This area contains 3 groups of fire-based monsters.

The boss is Azkhar (fire boss). The boss is easy to deal with. It mostly deals with fire damage both aoe and single frontal attacks. After Azkhar was defeated it will respawn (Azkhar rebirth). It deals same type of attacks but stronger and cast a buff which deals considerable damage devastating if not taken care of. It can be removed by scatter shot or purge rune.

The mystery box is in this area. 

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