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Mages are magical attackers, and tend to have more magical defense than physical defense. They excel at multiple-target damage, and rely primarily on Magical Attack. Mages also have healing spells, which allow them to bolster the party's defense without being in the front row.

Mage


Starting stats:

  • 1 Strength
  • 1 Armor
  • 5 Intellect
  • 5 Endurance
  • 100 Charisma

Stats gained on levelup:

  • +3 Intellect
  • +1 Armor
  • +1 Endurance
  • +10 Charisma


Mage Gear

A more comprehensive list can be found on the Mage's Armor page.


Level 20 Synthesis (Blacksmith) Gear

(Can be enchanted up to +9)

  • Gloridon Staff (MATK +145) Require: Lv1 Crystaloid x5, Broken Weapon
  • Gloridon Hat (PDEF/MDEF +92) Require: Lv1 Crystaloid x5, Broken Helmet
  • Gloridon Robe (PDEF +50/MDEF +120) Require: Lv1 Crystaloid x5, Broken Armor
  • Gloridon Necklace (HP +343) Require: Lv1 Crystaloid x5, Broken Necklace
(2) Gear Set Bonus: Damage dealt +20
(4) Gear Set bonus: Bonus 5 rage points after each attack

Level 30 Synthesis (Blacksmith) Gear

(Can be enchanted up to +12)

  • Lorekeeper Staff (MATK +239) Require: Lv2 Crystaloid x20, Worn Weapon
  • Lorekeeper Hat (PDEF/MDEF +126) Require: Lv2 Crystaloid x20, Worn Helmet
  • Lorekeeper Robe (PDEF +94/MDEF +222) Require: Lv2 Crystaloid x20, Worn Armor
  • Lorekeeper Brooch (HP +495) Require: Lv2 Crystaloid x20, Worn Necklace
(2) Gear Set Bonus: Damage dealt +80
(4) Gear Set Bonus: Bonus 10 rage points after each attack

Level 35 Arena Shop Gear

(Can be enchanted up to +12)

  • Soulmaster Staff (MATK +262) Require: 900 Insignia
  • Soulmaster Hat (PDEF/MDEF +151) Require: 500 Insignia
  • Soulmaster Robe (PDEF +112/MDEF +266) Require: 700 Insignia
  • Soulmaster Brooch (HP +594) Require: 300 Insignia
(2) Gear Set Bonus: Endurance +50
(3) Gear Set Bonus: Initial rage minimum +30
(4) Gear Set Bonus: Ignores an enemy's 1000 MDEF points

Level 40 Synthesis (Blacksmith) Gear

(Can be enchanted up to +15 or +21 legend)

  • Bender Staff (MATK +300) Require: Lvl3 Crystaloid x80, Dismal Weapon
  • Bender Hat (MDEF/PDEF +176) Require: Lvl3 Crystaloid x80, Dismal Helmet
  • Bender Robe (PDEF +131/MDEF +310) Require: Lvl3 Crystaloid x80, Dismal Armor
  • Bender Brooch (HP +693) Require: Lvl3 Crystaloid x80, Dismal Necklace
(2) Gear Set Bonus: Damage dealt +200
(4) Gear Set Bonus: Bonus 10 rage points after each attack

Level 45 Arena Shop Gear

(Can be enchanted up to +15)

  • Dakan Master Staff (MATK +360) Require: Champion title, 1100 Insignia
  • Dakan Master Hat (PDEF/MDEF +211) Require: Private title, 600 Insignia
  • Dakan Master Robe (PDEF +157/MDEF +372) Require: Champion title, 800 Insignia
  • Dakan Master Soul (HP +831) Require: Private title, 500 Insignia
(2) Gear Set Bonus: Endurance +100
(3) Gear Set Bonus: Initial rage minimum +30
(4) Gear Set Bonus: Ignores an enemy's 1500 MDEF points

Level 50 Synthesis (Blacksmith) Gear

(Can be enchanted up to +18 or +27 legend)

  • Magister Staff (MATK +396) Require: Lvl4 Crystaloid x200, Mystic Weapon
  • Magister Hat (MDEF/PDEF +232) Require: Lvl4 Crystaloid x200, Mystic Helmet
  • Magister Robe (PDEF +173/MDEF +409) Require: Lvl4 Crystaloid x200, Mystic Armor
  • Magister Brooch (HP +914) Require: Lvl4 Crystaloid x200, Mystic Necklace
(2) Gear Set Bonus: Damage dealt +300
(4) Gear Set Bonus: Bonus 10 rage points after each attack

Level 55 Arena Shop Gear

(Can be enchanted up to +18)

  • Pontiff Staff : 450 MATK + (900) Require: Elite Warrior title, 1500 Insignia
  • Pontiff Hat : PDEF 263 + (563) , MDEF 263 + (563) Require: Warrior title, 1000 Insignia
  • Pontiff Robe : PDEF 196 + (442) , MDEF 465 + (927) Require: Elite Warrior title, 1200 Insignia
  • Pontiff Brooch : HP 1038 + (1958) Require: Warrior title, 900 Insignia
(2) Gear set bonus: Endurance +150.
(3) Gear set bonus: Increase Initial Rage Minimum by +30.
(4) Gear set bonus: Ignore an Enemy's 2000 MDEF Points.

Level 60 Synthesis (Blacksmith) Gear

(Can be enchanted up to +18 or +30 legend)

(2) Gear Set Bonus: Damage dealt +500
(4) Gear Set bonus: Bonus 10 rage points after each attack
  • Sage Staff (MATK +495) Require: Lv5 Crystaloid x300 + Ancient Weapon
  • Sage Hat (PDEF/MDEF +290) Require: Lv5 Crystaloid x300 + Ancient Helmet
  • Sage Robe (PDEF +216/MDEF +511) Require: Lv5 Crystaloid x300 + Ancient Armour
  • Sage Brooch (HP +1142) Require: Lv5 Crystaloid x300 + Ancient Necklace

Level 70 Synthesis (Blacksmith) Gear

(Can be enchanted up to +21 or +36 legend)

(2) Gear Set Bonus: Damage dealt +1000
(4) Gear Set bonus: Bonus 10 rage points after each attack
  • Ethereal Staff (MATK +618) Lvl6 Crystaloid x400 + Archaic Weapon
  • Ethereal Hat (PDEF/MDEF +362) Lvl6 Crystaloid x400 + Archaic Helmet
  • Ethereal Robe (PDEF +270/MDEF +638) Lvl6 Crystaloid x400 + Archaic Armour
  • Ethereal Brooch (HP +1427) Lvl6 Crystaloid x400 + Archaic Necklace

Level 80 Synthesis (Blacksmith) Gear

(Can be enchanted up to +36 )

Helm Bonus: Damage dealt +500
Neck Bonus: Damage dealt +500
Chest Bonus: Damage dealt +500
Weapon bonus: 10 bonus rage points following each action
  • Void Pontiff's Staff (MATK +772) Lvl. 80 Legendary Stone  x200 + Lvl. 80 Legendary Weapon Shard x10 + Ethereal Staff [Legend]
  • Void Pontiff's Hat (PDEF/MDEF +452) Lvl. 80 Legendary Stone  x200 + Lvl. 80 Legendary Helmet Shard x10 + Ethereal Hat [Legend]
  • Void Pontiff's Robe (PDEF +335/MDEF +798) Lvl. 80 Legendary Stone  x200 + Lvl. 80 Legendary Armor Shard x10 + Ethereal Robe [Legend]
  • Void Pontiff's Brooch (HP +1783) Lvl. 80 Legendary Stone  x200 + Lvl. 80 Legendary Necklace Shard x10 + Ethereal Brooch [Legend]

Skills

Wartune Skill Calculator

WT Skills Mage

Mage skill tree











Heart Elemental

Heart Elemental

Cooldown: ? sec
No rage consumed

Level 1

Prerequisites: Commander Level 7

Description: Receive rage +1 each time you deal damage to an enemy

Level 2 (Max)

Prerequisites: Commander Level 26

Description: Receive rage +2 each time you deal damage to an enemy

Mana Master

Mana Master

Cooldown: ? sec
No rage consumed

Level 1

Prerequisites: Commander Level 8, Level 1 Heart Elemental

Description: Magic Attack boost of 5%

Level 2

Prerequisites: Commander Level 18, Level 2 Heart Elemental

Description: Magic Attack boost of 10%

Level 3 (Max)

Prerequisites: Commander Level 30

Description: Magic Attack boost of 15%

Damnation

Damnation

Cooldown: 60 sec
Rage consumption: 30

Level 1

Prerequisites: Commander Level 22, Level 2 Mana Master

Description: Deals 400 magic damage to all enemies and boosts all damage received by the enemy by 4%, lasts 5 turns

Level 2

Prerequisites: Commander Level 34, Level 3 Mana Master

Description: Deals 1200 magic damage to all enemies and boosts all damage received by the enemy by 8%, lasts 5 turns  

QTE: Rage consumption reduced by 5

Level 3 (Max)

Prerequisites: Commander Level 44

Description: Deals 2500 magic damage to all enemies and boosts all damage received by the enemy by 10%, lasts 5 turns  

QTE: Rage consumption reduced by 5

Lightning Bolt

Lightning Bolt

Cooldown: 1 sec
No rage consumed

Level 1

Prerequisites: Commander Level 1

Description: Deals 102%+15 damage to a single enemy, increases rage by 6 points

Level 2

Prerequisites: Commander Level 14

Description: Deals 104%+35 damage to a single enemy, increases rage by 6 points

Level 3

Prerequisites: Commander Level 24

Description: Deals 106%+55 damage to a single enemy, increases rage by 6 points

Level 4

Prerequisites: Commander Level 34

Description: Deals 108%+75 damage to a single enemy, increases rage by 6 points

Level 5 (Max)

Prerequisites: Prerequisites: Commander Level 44

Description: Deals 110% +95 magic damage to single enemy, raises rage by 6 points

Possible damage formula (before defense is considered):

BaseDamage =  (((MATK * 0.50) * SkillLevelCoefficient) + SkillLevelBaseDamage)

MinDamage = BaseDamage * (1 - FloatingDamageRange)

MaxDamage = BaseDamage * (1 + FloatingDamageRange)

For example:

Level 3 Lighting Bolt, 4000 MATK, 30% FloatingDamageRange

BaseDamage = (((4000 * 0.50) * 1.06) + 55) = 2175

MinDamage = 2175 * (1 - 0.3) = 1522

MaxDamage = 2175 * (1 + 0.3) =  2828

All formulas are for non-crits


Rain of Fire

Rain of Fire

Cooldown: 10 sec
Rage consumption: 16

Level 1

Prerequisites: Commander Level 3, Level 1 Lightning Bolt

Description: Deals 85% magic damage to all enemies

Level 2

Prerequisites: Commander Level 16, Level 2 Lightning Bolt

Description: Deals 96% magic damage to all enemies  

QTE: Damage boost of 25%

Level 3

Prerequisites: Commander Level 26, Level 3 Lightning Bolt

Description: Deals 104% magic damage to all enemies  

QTE: Damage boost of 25%

Level 4

Prerequisites: Commander Level 36, Level 4 Lightning Bolt

Description: Deals 134% magic damage to all enemies  

QTE: Damage boost of 25%

Level 5 (Max)

Prerequisites: Commander Level 46, Level 5 Lightning Bolt

Description: Deals 140% magic damage to all enemies  

QTE: Damage boost of 25%

Damage is divided into 2 hits per target

Delphic Thunder Frenzy

Delphic Thunder Frenzy

Cooldown: 60 sec
Rage consumption: 80

Level 1

Prerequisites: Commander Level 10, Level 1 Rain of Fire

Description: Deals 225%+250 magic damage to front row enemies

Level 2

Prerequisites: Commander Level 30, Level 3 Rain of Fire

Description: Deals 255%+320 magic damage to front row enemies  

QTE: +25% Damage

Level 3 (Max)

Prerequisites: Commander Level 50, Level 5 Rain of Fire

Description: Deals 285%+380 magic damage to front row enemies  

QTE: +25% Damage

Damage is divided into 2 hits per target

Thunderer

Thunderer

Cooldown: 2 sec
Rage consumption: 50

Level 1

Prerequisites: Commander Level 20, Level 1 Delphic Thunder Frenzy

Description: Deals 220%+120 magic damage to a random enemy, 50% chance to stun enemy casting speed by 100%, lasts 2 turns

Level 2

Prerequisites: Commander Level 30

Description: Deals 235%+155 magic damage to a random enemy, 50% chance to stun enemy casting speed by 100%, lasts 2 turns  

QTE: Magic damage boost of 25%

Level 3

Prerequisites: Commander Level 40, Level 2 Delphic Thunder Frenzy

Description: Deals 275%+180 magic damage to a random enemy, 50% chance to stun enemy casting speed by 100%, lasts 2 turns  

QTE: Magic damage boost of 25%

Level 4 (Max)

Prerequisites: Commander Level 50, Level 3 Delphic Thunder Frenzy

Description: Deals 295%+215 magic damage to a random enemy, 50% chance to stun enemy casting speed by 100%, lasts 2 turns  

QTE: Magic damage boost of 25%

Restoration

Restoration

Cooldown: 15 sec
Rage consumption: 35

Level 1

Prerequisites: Commander Level 12

Description: Restore HP equal to 50%+100 of magic damage to the teammate with the smallest percentage of HP

Level 2

Prerequisites: Commander Level 28

Description: Restore HP equal to 65%+200 of magic damage to the teammate with the smallest percentage of HP  

QTE: Added 10% damage reduction buff for target, lasts 2 turns

Level 3 (Max)

Prerequisites: Commander Level 38

Description: Restore HP equal to 75%+300 of magic damage to the teammate with the smallest percentage of HP  

QTE: Added 10% damage reduction buff for target, lasts 2 turns

Healing Empowerment

Healing Enpowerment

Cooldown: ? sec
No rage consumed

Level 1

Prerequisites: Commander Level 20, Level 1 Restoration

Description: Healing ability boost of 4%, magic defense boost of 10%

Level 2 (Max)

Prerequisites: Commander Level 28, Level 2 Restoration

Description: Healing ability boost of 8%, magic defense boost of 20%

Suntoria

Suntoria

Cooldown: 45 sec
Rage consumption: 30

Level 1

Prerequisites: Commander Level 20, Level 1 Healing Empowerment

Description: Adds a regen buff to all teammates that restores 4% of max HP with every attack, lasts 5 turns

Level 2

Prerequisites: Commander Level 30, Level 2 Healing Empowerment

Description: Adds a regen buff to all teammates that restores 5% of max HP with every attack, lasts 5 turns  

QTE: +2 Duration

Level 3 (Max)

Prerequisites: Commander Level 40, Level 3 Restoration

Description: Adds a regen buff to all teammates that restores 6% of max HP with every attack, lasts 5 turns  

QTE: +2 Duration

Castinator

Castinator

Cooldown: ? sec
No rage consumed

Level 1

Prerequisites: Commander Level 18

Description: 6% chance to reduce rage consumption of next attack by 20 points

Level 2 (Max)

Prerequisites: Commander Level 30

Description: 8% chance to reduce rage consumption of next attack by 20 points

This allows you to cast spells with base rage cost exceeding your current rage amount.

Meteoric Destroyer

Meteoric Destroyer

Cooldown: 15 sec
Rage consumption: 30

Level 1

Prerequisites: Commander Level 24, Level 1 Castinator

Description: Deals 98% magic damage to all enemies; 20% chance to deal an extra 200 damage

Level 2

Prerequisites: Commander Level 34

Description: Deals 106% magic damage to all enemies; 25% chance to deal an extra 250 damage  

QTE: Damage boost of 25%

Level 3

Prerequisites: Commander Level 46, Level 2 Castinator

Description: Deals 136% magic damage to all enemies; 30% chance to deal an extra 300 damage  

QTE: Damage boost of 25%

Level 4 (Max)

Prerequisites: Commander Level 56

Description: Deals 142% magic damage to all enemies; 35% chance to deal an extra 800 damage  

QTE: Damage boost of 25%

Purification

Purification

Cooldown: 30 sec
Rage consumption: 20

Level 1

Prerequisites: Commander Level 22, Level 1 Meteoric Destroyer

Description: Discharges 1 negative buffs for all teammates.

Level 2

Prerequisites: Commander Level 40, Level 2 Meteoric Destroyer

Description: Discharges 2 negative buffs for all teammates.  

QTE: Rage consumption reduced by 5 points

Level 3 (Max)

Prerequisites: Commander Level 50, Level 3 Meteoric Destroyer

Description: Discharges 3 negative buffs for all teammates.  

QTE: Rage consumption reduced by 5 points

Blessed Light

Blessed Light

Cooldown: 60 sec
Rage consumption: 60

Level 1

Prerequisites: Commander Level 34, Level 1 Suntoria, Level 1 Purification

Description: Restores HP equivalent to 90% of magic damage + 100 for all teammates and adds 10 rage.

Level 2 (Max)

Prerequisites: Commander Level 46, Level 3 Suntoria, Level 3 Purification

Description: Restores HP equivalent to 110% of magic damage + 400 for all teammates and adds 10 rage.  

QTE: HP restoration +25%

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