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Mages are magical attackers, and tend to have more magical defense than physical defense. They excel at multiple-target damage, and rely primarily on Magical Attack. Mages also have healing spells, which allow them to bolster the party's defense without being in the front row.

Mage


Starting stats:

  • 1 Strength
  • 1 Armor
  • 5 Intellect
  • 5 Endurance
  • 100 Charisma

Stats gained on levelup:

  • +3 Intellect
  • +1 Armor
  • +1 Endurance
  • +10 Charisma


Mage Gear

A more comprehensive list can be found on the Mage's Armor page.


Level 20 Synthesis (Blacksmith) Gear

(Can be enchanted up to +9)

  • Gloridon Staff (MATK +145) Require: Lv1 Crystaloid x5, Broken Weapon
  • Gloridon Hat (PDEF/MDEF +92) Require: Lv1 Crystaloid x5, Broken Helmet
  • Gloridon Robe (PDEF +50/MDEF +120) Require: Lv1 Crystaloid x5, Broken Armor
  • Gloridon Necklace (HP +343) Require: Lv1 Crystaloid x5, Broken Necklace
(2) Gear Set Bonus: Damage dealt +20
(4) Gear Set bonus: Bonus 5 rage points after each attack

Level 30 Synthesis (Blacksmith) Gear

(Can be enchanted up to +12)

  • Lorekeeper Staff (MATK +239) Require: Lv2 Crystaloid x20, Worn Weapon
  • Lorekeeper Hat (PDEF/MDEF +126) Require: Lv2 Crystaloid x20, Worn Helmet
  • Lorekeeper Robe (PDEF +94/MDEF +222) Require: Lv2 Crystaloid x20, Worn Armor
  • Lorekeeper Brooch (HP +495) Require: Lv2 Crystaloid x20, Worn Necklace
(2) Gear Set Bonus: Damage dealt +80
(4) Gear Set Bonus: Bonus 10 rage points after each attack

Level 35 Arena Shop Gear

(Can be enchanted up to +12)

  • Soulmaster Staff (MATK +262) Require: 900 Insignia
  • Soulmaster Hat (PDEF/MDEF +151) Require: 500 Insignia
  • Soulmaster Robe (PDEF +112/MDEF +266) Require: 700 Insignia
  • Soulmaster Brooch (HP +594) Require: 300 Insignia
(2) Gear Set Bonus: Endurance +50
(3) Gear Set Bonus: Initial rage minimum +30
(4) Gear Set Bonus: Ignores an enemy's 1000 MDEF points

Level 40 Synthesis (Blacksmith) Gear

(Can be enchanted up to +15 or +21 legend)

  • Bender Staff (MATK +300) Require: Lvl3 Crystaloid x80, Dismal Weapon
  • Bender Hat (MDEF/PDEF +176) Require: Lvl3 Crystaloid x80, Dismal Helmet
  • Bender Robe (PDEF +131/MDEF +310) Require: Lvl3 Crystaloid x80, Dismal Armor
  • Bender Brooch (HP +693) Require: Lvl3 Crystaloid x80, Dismal Necklace
(2) Gear Set Bonus: Damage dealt +200
(4) Gear Set Bonus: Bonus 10 rage points after each attack

Level 45 Arena Shop Gear

(Can be enchanted up to +15)

  • Dakan Master Staff (MATK +360) Require: Champion title, 1100 Insignia
  • Dakan Master Hat (PDEF/MDEF +211) Require: Private title, 600 Insignia
  • Dakan Master Robe (PDEF +157/MDEF +372) Require: Champion title, 800 Insignia
  • Dakan Master Soul (HP +831) Require: Private title, 500 Insignia
(2) Gear Set Bonus: Endurance +100
(3) Gear Set Bonus: Initial rage minimum +30
(4) Gear Set Bonus: Ignores an enemy's 1500 MDEF points

Level 50 Synthesis (Blacksmith) Gear

(Can be enchanted up to +18 or +27 legend)

  • Magister Staff (MATK +396) Require: Lvl4 Crystaloid x200, Mystic Weapon
  • Magister Hat (MDEF/PDEF +232) Require: Lvl4 Crystaloid x200, Mystic Helmet
  • Magister Robe (PDEF +173/MDEF +409) Require: Lvl4 Crystaloid x200, Mystic Armor
  • Magister Brooch (HP +914) Require: Lvl4 Crystaloid x200, Mystic Necklace
(2) Gear Set Bonus: Damage dealt +300
(4) Gear Set Bonus: Bonus 10 rage points after each attack

Level 55 Arena Shop Gear

(Can be enchanted up to +18)

  • Pontiff Staff : 450 MATK + (900) Require: Elite Warrior title, 1500 Insignia
  • Pontiff Hat : PDEF 263 + (563) , MDEF 263 + (563) Require: Warrior title, 1000 Insignia
  • Pontiff Robe : PDEF 196 + (442) , MDEF 465 + (927) Require: Elite Warrior title, 1200 Insignia
  • Pontiff Brooch : HP 1038 + (1958) Require: Warrior title, 900 Insignia
(2) Gear set bonus: Endurance +150.
(3) Gear set bonus: Increase Initial Rage Minimum by +30.
(4) Gear set bonus: Ignore an Enemy's 2000 MDEF Points.

Level 60 Synthesis (Blacksmith) Gear

(Can be enchanted up to +18 or +30 legend)

(2) Gear Set Bonus: Damage dealt +500
(4) Gear Set bonus: Bonus 10 rage points after each attack
  • Sage Staff (MATK +495) Require: Lv5 Crystaloid x300 + Ancient Weapon
  • Sage Hat (PDEF/MDEF +290) Require: Lv5 Crystaloid x300 + Ancient Helmet
  • Sage Robe (PDEF +216/MDEF +511) Require: Lv5 Crystaloid x300 + Ancient Armour
  • Sage Brooch (HP +1142) Require: Lv5 Crystaloid x300 + Ancient Necklace

Level 70 Synthesis (Blacksmith) Gear

(Can be enchanted up to +21 or +36 legend)

(2) Gear Set Bonus: Damage dealt +1000
(4) Gear Set bonus: Bonus 10 rage points after each attack
  • Ethereal Staff (MATK +618) Lvl6 Crystaloid x400 + Archaic Weapon
  • Ethereal Hat (PDEF/MDEF +362) Lvl6 Crystaloid x400 + Archaic Helmet
  • Ethereal Robe (PDEF +270/MDEF +638) Lvl6 Crystaloid x400 + Archaic Armour
  • Ethereal Brooch (HP +1427) Lvl6 Crystaloid x400 + Archaic Necklace

Level 80 Synthesis (Blacksmith) Gear

(Can be enchanted up to +36 )

Helm Bonus: Damage dealt +500
Neck Bonus: Damage dealt +500
Chest Bonus: Damage dealt +500
Weapon bonus: 10 bonus rage points following each action
  • Void Pontiff's Staff (MATK +772) Lvl. 80 Legendary Stone  x200 + Lvl. 80 Legendary Weapon Shard x10 + Ethereal Staff [Legend]
  • Void Pontiff's Hat (PDEF/MDEF +452) Lvl. 80 Legendary Stone  x200 + Lvl. 80 Legendary Helmet Shard x10 + Ethereal Hat [Legend]
  • Void Pontiff's Robe (PDEF +335/MDEF +798) Lvl. 80 Legendary Stone  x200 + Lvl. 80 Legendary Armor Shard x10 + Ethereal Robe [Legend]
  • Void Pontiff's Brooch (HP +1783) Lvl. 80 Legendary Stone  x200 + Lvl. 80 Legendary Necklace Shard x10 + Ethereal Brooch [Legend]

Skills

Wartune Skill Calculator

WT Skills Mage

Mage skill tree











Heart Elemental

Cooldown: ? sec
No rage consumed

Level 1

Prerequisites: Commander Level 7

Description: Receive rage +1 each time you deal damage to an enemy

Level 2 (Max)

Prerequisites: Commander Level 26

Description: Receive rage +2 each time you deal damage to an enemy

Mana Master

Cooldown: ? sec
No rage consumed

Level 1

Prerequisites: Commander Level 8, Level 1 Heart Elemental

Description: Magic Attack boost of 5%

Level 2

Prerequisites: Commander Level 18, Level 2 Heart Elemental

Description: Magic Attack boost of 10%

Level 3 (Max)

Prerequisites: Commander Level 30

Description: Magic Attack boost of 15%

Damnation

Cooldown: 60 sec
Rage consumption: 30

Level 1

Prerequisites: Commander Level 22, Level 2 Mana Master

Description: Deals 400 magic damage to all enemies and boosts all damage received by the enemy by 4%, lasts 5 turns

Level 2

Prerequisites: Commander Level 34, Level 3 Mana Master

Description: Deals 1200 magic damage to all enemies and boosts all damage received by the enemy by 8%, lasts 5 turns  

QTE: Rage consumption reduced by 5

Level 3 (Max)

Prerequisites: Commander Level 44

Description: Deals 2500 magic damage to all enemies and boosts all damage received by the enemy by 10%, lasts 5 turns  

QTE: Rage consumption reduced by 5

Lightning Bolt

Cooldown: 1 sec
No rage consumed

Level 1

Prerequisites: Commander Level 1

Description: Deals 102%+15 damage to a single enemy, increases rage by 6 points

Level 2

Prerequisites: Commander Level 14

Description: Deals 104%+35 damage to a single enemy, increases rage by 6 points

Level 3

Prerequisites: Commander Level 24

Description: Deals 106%+55 damage to a single enemy, increases rage by 6 points

Level 4

Prerequisites: Commander Level 34

Description: Deals 108%+75 damage to a single enemy, increases rage by 6 points

Level 5 (Max)

Prerequisites: Prerequisites: Commander Level 44

Description: Deals 110% +95 magic damage to single enemy, raises rage by 6 points

Possible damage formula (before defense is considered):

BaseDamage =  (((MATK * 0.50) * SkillLevelCoefficient) + SkillLevelBaseDamage)

MinDamage = BaseDamage * (1 - FloatingDamageRange)

MaxDamage = BaseDamage * (1 + FloatingDamageRange)

For example:

Level 3 Lighting Bolt, 4000 MATK, 30% FloatingDamageRange

BaseDamage = (((4000 * 0.50) * 1.06) + 55) = 2175

MinDamage = 2175 * (1 - 0.3) = 1522

MaxDamage = 2175 * (1 + 0.3) =  2828

All formulas are for non-crits


Rain of Fire

Cooldown: 10 sec
Rage consumption: 16

Level 1

Prerequisites: Commander Level 3, Level 1 Lightning Bolt

Description: Deals 85% magic damage to all enemies

Level 2

Prerequisites: Commander Level 16, Level 2 Lightning Bolt

Description: Deals 96% magic damage to all enemies  

QTE: Damage boost of 25%

Level 3

Prerequisites: Commander Level 26, Level 3 Lightning Bolt

Description: Deals 104% magic damage to all enemies  

QTE: Damage boost of 25%

Level 4

Prerequisites: Commander Level 36, Level 4 Lightning Bolt

Description: Deals 134% magic damage to all enemies  

QTE: Damage boost of 25%

Level 5 (Max)

Prerequisites: Commander Level 46, Level 5 Lightning Bolt

Description: Deals 140% magic damage to all enemies  

QTE: Damage boost of 25%

Damage is divided into 2 hits per target

Delphic Thunder Frenzy

Cooldown: 60 sec
Rage consumption: 80

Level 1

Prerequisites: Commander Level 10, Level 1 Rain of Fire

Description: Deals 225%+250 magic damage to front row enemies

Level 2

Prerequisites: Commander Level 30, Level 3 Rain of Fire

Description: Deals 255%+320 magic damage to front row enemies  

QTE: +25% Damage

Level 3 (Max)

Prerequisites: Commander Level 50, Level 5 Rain of Fire

Description: Deals 285%+380 magic damage to front row enemies  

QTE: +25% Damage

Damage is divided into 2 hits per target

Thunderer

Cooldown: 2 sec
Rage consumption: 50

Level 1

Prerequisites: Commander Level 20, Level 1 Delphic Thunder Frenzy

Description: Deals 220%+120 magic damage to a random enemy, 50% chance to stun enemy casting speed by 100%, lasts 2 turns

Level 2

Prerequisites: Commander Level 30

Description: Deals 235%+155 magic damage to a random enemy, 50% chance to stun enemy casting speed by 100%, lasts 2 turns  

QTE: Magic damage boost of 25%

Level 3

Prerequisites: Commander Level 40, Level 2 Delphic Thunder Frenzy

Description: Deals 275%+180 magic damage to a random enemy, 50% chance to stun enemy casting speed by 100%, lasts 2 turns  

QTE: Magic damage boost of 25%

Level 4 (Max)

Prerequisites: Commander Level 50, Level 3 Delphic Thunder Frenzy

Description: Deals 295%+215 magic damage to a random enemy, 50% chance to stun enemy casting speed by 100%, lasts 2 turns  

QTE: Magic damage boost of 25%

Restoration

Cooldown: 15 sec
Rage consumption: 35

Level 1

Prerequisites: Commander Level 12

Description: Restore HP equal to 50%+100 of magic damage to the teammate with the smallest percentage of HP

Level 2

Prerequisites: Commander Level 28

Description: Restore HP equal to 65%+200 of magic damage to the teammate with the smallest percentage of HP  

QTE: Added 10% damage reduction buff for target, lasts 2 turns

Level 3 (Max)

Prerequisites: Commander Level 38

Description: Restore HP equal to 75%+300 of magic damage to the teammate with the smallest percentage of HP  

QTE: Added 10% damage reduction buff for target, lasts 2 turns

Healing Empowerment

Cooldown: ? sec
No rage consumed

Level 1

Prerequisites: Commander Level 20, Level 1 Restoration

Description: Healing ability boost of 4%, magic defense boost of 10%

Level 2 (Max)

Prerequisites: Commander Level 28, Level 2 Restoration

Description: Healing ability boost of 8%, magic defense boost of 20%

Suntoria

Cooldown: 45 sec
Rage consumption: 30

Level 1

Prerequisites: Commander Level 20, Level 1 Healing Empowerment

Description: Adds a regen buff to all teammates that restores 4% of max HP with every attack, lasts 5 turns

Level 2

Prerequisites: Commander Level 30, Level 2 Healing Empowerment

Description: Adds a regen buff to all teammates that restores 5% of max HP with every attack, lasts 5 turns  

QTE: +2 Duration

Level 3 (Max)

Prerequisites: Commander Level 40, Level 3 Restoration

Description: Adds a regen buff to all teammates that restores 6% of max HP with every attack, lasts 5 turns  

QTE: +2 Duration

Castinator

Cooldown: ? sec
No rage consumed

Level 1

Prerequisites: Commander Level 18

Description: 6% chance to reduce rage consumption of next attack by 20 points

Level 2 (Max)

Prerequisites: Commander Level 30

Description: 8% chance to reduce rage consumption of next attack by 20 points

This allows you to cast spells with base rage cost exceeding your current rage amount.

Meteoric Destroyer

Cooldown: 15 sec
Rage consumption: 30

Level 1

Prerequisites: Commander Level 24, Level 1 Castinator

Description: Deals 98% magic damage to all enemies; 20% chance to deal an extra 200 damage

Level 2

Prerequisites: Commander Level 34

Description: Deals 106% magic damage to all enemies; 25% chance to deal an extra 250 damage  

QTE: Damage boost of 25%

Level 3

Prerequisites: Commander Level 46, Level 2 Castinator

Description: Deals 136% magic damage to all enemies; 30% chance to deal an extra 300 damage  

QTE: Damage boost of 25%

Level 4 (Max)

Prerequisites: Commander Level 56

Description: Deals 142% magic damage to all enemies; 35% chance to deal an extra 800 damage  

QTE: Damage boost of 25%

Purification

Cooldown: 30 sec
Rage consumption: 20

Level 1

Prerequisites: Commander Level 22, Level 1 Meteoric Destroyer

Description: Discharges 1 negative buffs for all teammates.

Level 2

Prerequisites: Commander Level 40, Level 2 Meteoric Destroyer

Description: Discharges 2 negative buffs for all teammates.  

QTE: Rage consumption reduced by 5 points

Level 3 (Max)

Prerequisites: Commander Level 50, Level 3 Meteoric Destroyer

Description: Discharges 3 negative buffs for all teammates.  

QTE: Rage consumption reduced by 5 points

Blessed Light

Cooldown: 60 sec
Rage consumption: 60

Level 1

Prerequisites: Commander Level 34, Level 1 Suntoria, Level 1 Purification

Description: Restores HP equivalent to 90% of magic damage + 100 for all teammates and adds 10 rage.

Level 2 (Max)

Prerequisites: Commander Level 46, Level 3 Suntoria, Level 3 Purification

Description: Restores HP equivalent to 110% of magic damage + 400 for all teammates and adds 10 rage.  

QTE: HP restoration +25%

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