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A guild is a player organization created by an individual. They provide numerous benefits, both social and for battle.

New guild window

New Guild Interface

Guild View

Old Guild interface (pre 2.1)

Creation

Guild ion
Create guild

Players may create a guild once they reach level 13 and are not already a member of another guild. 

To create a guild, click the "Guild" icon on the bottom toolbar. This will pull up the Guild Panel (guildless). Click the "Create Guild" button located at the top center of the panel.

The next menu will prompt you to enter your new guild's name (Length: 4-10 Characters). The cost to create a new guild is 200,000 gold.

Guilds cannot have the same name as another guild that already exists on that server.

If you leave a guild, you cannot join another guild for 24 hours.

Members

Joining

  • Players must be level 13 to join and be invited to a guild. Upon leveling, a tutorial will appear instructing the player on how to apply to one or more guilds.
  • Players may apply to as many guilds as they wish regardless of the guild's population provided you are currently not in one. The officers and higher ranks will then decide to accept/reject the requests from the Levy button on the Members tab.
  • Players must wait 24 hours after they leave a guild to join another guild or create a new one. Players may immediately join another or create a new guild if they are kicked from a guild by a guild officer, assistant guildmaster, or guildmaster. You can prevent this by buying a "Covenant Emancipation" Scroll (395 balens).
  • Leaving a guild will cause you to lose all contribution points and temporarily lose the purchased guild skills. When the player joins another guild, they will get the guild skills bonuses back within the limits of the new guild's skill tower.

Recruiting

  • Any guild leader may send invites to guildless heroes by clicking the hero's name, then clicking "Guild Invitations" in the pop-up menu.  If the player is already in a guild, this icon will not appear.  Players do not need to be online to be sent a guild invitation.
  • The Guildmaster may use a Recruit Link feature located in the Members tab on the Guild panel. This posts a link in World chat and may include a small message about the guild. The Recruit Link may be used 5 times per day resetting daily at server reset.

Guild Capacity

Guild capacity is determined by guild level.

Level Max. Members
1 30
2 50
3 70
4 90
5 110
6 130
7 150 (new, checked data)
8 170
9 190
10 210

Upgrading Guild

Guild Buildings

Guild Level
Guild Level to Wealth Cool Down
Level 2 100 1 hr
Level 3 6,000 3 hrs
Level 4 12,000 4 hrs
Level 5 20,000 9 hrs
Level 6 30,000 16 hrs
Level 7 42,000 32 hrs (1d, 8hr)
Level 8 56,000 64 hrs (2d, 16hr)
Level 9 72,000 128 hrs (5d, 20hr)
Level 10 90,000 256 hrs (10d, 16hr)
Guild Shop
Shop Level to Wealth Cool Down
Level 2 12,000 4 hrs
Level 3 27,000 8 hrs
Level 4 48,000 16 hrs
Level 5 75,000 32 hrs (1d, 8hr)
Level 6 108,000 64 hrs (2d, 16hr)
Level 7 147,000 128 hrs (5d, 20hr)
Level 8 192,000 256 hrs (10d, 16hr)
Level 9 243,000 512 hrs (21d, 8hr)
Level 10 300,000 1024 hrs (42d, 16hr)
Guild Skill Tower
Skill Tower Level to Wealth Cool Down
Level 2 8,000 4 hrs
Level 3 18,000 8 hrs
Level 4 32,000 16 hrs
Level 5 50,000 32 hrs (1d, 8hr)
Level 6 72,000 64 hrs (2d, 16hr)
Level 7 98,000 128 hrs (5d, 20hr)
Level 8 128,000 256 hrs (10d, 16hr)
Level 9 162,000 512 hrs (21d, 8hr)
Level 10 200,000 1024 hrs (42d, 16hr)
Guild Altar
Altar Level to Wealth Cool Down
Level 2 2,400 6 Hrs
Level 3 5,400 8 hrs
Level 4 9,600 16 Hrs
Level 5 15,000 32 hrs (1d, 8hr)
Level 6 21,600 64 hrs (2d, 16hr)
Level 7 29,400 128 hrs (5d, 20hr)
Level 8 46,400 256 hrs (10d, 16hr)
Level 9 48,600 512 hrs (21d, 8hr)
Level 10 60,000 1024 hrs (42d, 16hr)
Guild Vault
Vault Level to Wealth Cool Down
Level 1 100 10 min
Level 2 800 3 Hrs
Level 3 1,800 11 hrs
Level 4 3,000 19 Hrs
Level 5 5,000 38 hrs (1d, 8hr)
Level 6 7,200 74 hrs (2d, 16hr)
Level 7 9,800 128 hrs (5d, 20hr)
Level 8 12,800 256 hrs (10d, 16hr)
Level 9 16,200 512 hrs (21d, 8hr)
Level 10 20,000+ 1024 hrs (42d, 16hr)

Rank

There are two types of Guild Rank: Level (denoted in the Rank box on the guild panel) and Strength. Both rankings can be seen in the global Rankings menu located at the top right of the playscreen.

Level Rank

Level rank is determined two ways: Level and Rating. A level 8 guild will naturally be ranked higher than a level 7 guild. The Rating comes into factor when there is more than one guild of a same level. Rating is determined by the amount of wealth spent upgrading the guild and its territories. So a level 8 guild with all level 8 territories will be higher ranked with more rating than a level 8 guild with all level 7 territories.

(I don't think the rating is entirely based on territory levels, for 2 reasons. First among guilds with all level 10 territories there are still vast differences in rating. second I run a level 10 guild ranked 9th for level with all territories level 10 except a level 9 altar, and the guild in 8th place has a level 8 altar yet they are still ranked above use by a rating difference of 3mill. Any explanations or speculation?)

Strength Rank

Strength rank is determined by guild battle rating. Guild battle rating is determined by the cumulative total of the battle ratings of all guild members who have logged in within the past 10 days. Guild strength ranking is updated daily.

(I believe this to be incorrect, when kicking multiple players of long standing absence my guild ranking drops. I have done this numerous times with the same result and hence believe the above to be bogus. My belief from what I have seen is that it is the total BR of ALL members and sets each day, the BR attributed to each player and hence included in the total CAN be affected by buffs held at the time the rank sets, including those that have logged out buffed and not yet logged back in.)  (Confirmation?)

(I believe it may be correct. In a guild on S60, we cleaned house by kicking all players inactive for 8 or more days, which were 35 or 40 players, and our strength hardly budged.)

Wealth

Guild wealth is the currency used by the Guild Master to upgrade various parts of the guild. Guild wealth can also be used on various buffs during the guild battles or for the divine altar (freeze the invaders buff and the repair of the Divine Altar.)  Only the Guild Master can spend guild wealth.

Contribution

Anyone in the guild, regardless of member level, can Contribute to their guild. Contribute to your guild by pressing the "Contribution" icon on the Guild tab.  Contribution points can also be earned in a number of ways:

  • Contributing gold. 1000 gold = 1 contribution.
  • Contributing balens. 5 balens = 1 contribution.
  • Collecting mysterious resources during a guild tree summon event.
  • Daily quests. Currently, raiding another hero's city, entering the battlegrounds, participating in five 3 vs 3 arena battles, and by Shadow Crystal quests.
  • Defeating Invaders in the guild chamber

You must meet the minimum levels shown to receive Guild Contribution.  While you can contribute 900 gold to your guild and it will count towards the total guild wealth, you will not receive any guild currency awarded to you.  The player's Contribution is stored as currency to spend on guild skills, on items at the guild shop, and at the altar to spin the guild's blessing wheel.

If the player leaves or is kicked from the guild, all unspent contribution will be instantly lost.

Using Guild Wealth

Guild wealth can be used for:

  • Upgrading guild level
  • Upgrading guild territories (shop, skill tower (and skills), vault, altar)
  • Summoning Divine Altar (and using skills in Divine Altar)
  • Using skills in Guild Battle

Only the Guild Master can use wealth for upgrading the guild level, upgrading guild territories, summoning Divine Altar, or buying skill bonuses in the Guild Tower.

The Assistant Guild Master can buy skill bonuses in the Tower also.

Member Fees

Each week, 500 wealth per guild level is charged as "upkeep." It is deducted directly from guild wealth and not from member contributions. This is to ensure that guilds are active and functioning. If there is not enough guild wealth on the deduction date, the following week's charge is doubled. If the second week's payment is missed, the guild is disbanded.

Guild Hierarchy

In ascending order of importance;

  • Guild Member.  All members start at this level.
  • Guild Officer
  • Assistant Guild Master
  • Guild Master

Each rank has privileges/responsibilities:

  • All guild members may contribute to the guild's wealth, learn guild skills, participate in Guild Battles, access all guild territories, and speed-up guild cooldowns (by paying Balens.)
  • Guild Officers have the same privileges as Members. They can also invite and remove members.
  • Assistant Guild Masters have the same privileges as Guild Officers. They can also promote/demote/remove Guild Officers, use skills in Divine Altar and Guild Battle, add/remove members to Guild Battles, change the guild announcement, and research guild skills (in the skill tower.)
  • Guild Masters have the same privileges as Assistant Guild Masters. They can also promote/demote/remove Assistant Guild Masters, summon the Divine Altar, summon the Guild Tree of Ancients (located in the Guild Chamber), modify the guild announcement, use Recruit Links in World Chat, Transfer Ownership of the guild to another member, Change Guild's Name (at a cost of 1,000 Balens deducted from the Guild Master's Balens,) and send a message to all guild members via system mail (at a charge of 175 Balens deducted from the Guild Master's Balens.)  You are given the option to use Bound Balens first if you have enough.  You may not mix Bound Balens and true Balens together for payments.
  • The ability to remove/kick people from guild is only possible with someone whose rank is lower than yours.
  • A Guild Master may be impeached and replaced if they are offline for 10 days.  See the link for details.


Note: When you are kicked, you can immediately join another guild. If you leave a guild on your own, you have a 24h cooldown before you can join or create another guild. The ban can be removed with "Covenant Emancipation" from the Shop for 395 Balens.

Territories

Altar​

see Guild Altar

Shop

Spend contribution on items in the guild shop. Both the items and their cost are listed under the shop level at which they are unlocked. All items purchased in the Guild Shop are Bound.

Shop Level Items Cost
Level 1 Minor HP Pack 5 contribution
Lvl 1 Power Potion
Lvl 1 Power Potion
3 contribution
Lvl 1 Intelligence Potion
Lvl 1 Intelligence Potion
3 contribution
Lvl.1 luck stone
Lvl 1 Luck Stone
2 contribution
Level 2
Lvl 2 Power Potion
Lvl 2 Power Potion
5 contribution
Lvl 2 Intelligence Potion
Lvl 2 Intelligence Potion
5 contribution
Lvl.2 luck stone
Lvl 2 Luck Stone
3 contribution
Level 3 Moderate HP Pack 45 contribution
Lvl.3 luck stone
Lvl 3 Luck Stone
5 contribution
Lvl 3 Power Potion
Lvl 3 Power Potion
10 contribution
Lvl 3 Intelligence Potion
Lvl 3 Intelligence Potion
10 contribution
Level 4
Lvl 4 Power Potion
Lvl 4 Power Potion
50 contribution
Lvl 4 Intelligence Potion
Lvl 4 Intelligence Potion
50 contribution
Lvl.4 luck stone
Lvl 4 Luck Stone
10 contribution
Level 5
Lvl 5 Intelligence Potion
Lvl 5 Intelligence Potion
100 contribution
Lvl.5 luck stone
Lvl 5 Luck Stone
20 contribution
Lvl 5 Power Potion
Lvl 5 Power Potion
100 contribution
Level 6
Lvl.6 luck stone
Lvl 6 Luck Stone
40 contribution
Level 7
Lvl.7 luck stone
Lvl 7 Luck Stone
80 contribution
Level 8 Lvl 40 Legendary Stone 100 contribution (Limit of 5pcs/person per day)
Lvl.8 luck stone
Lvl 8 Luck Stone
150 contribution
Level 9 Lvl 50 Legendary Stone 200 contribution (Limit of 5pcs/person per day)
Lvl.9 luck stone
Lvl 9 Luck Stone
300 contribution
Level 10 Lvl 60 Legendary Stone 500 contribution (Limit of 5 pcs/person per day)
Legendary lvl 70 Stone
Lvl 70 Legendary Stone
800 contribution (Limit of 5pcs/person per day)
Lvl 80 Legendary Stone
Lvl 80 Legendary Stone
1200 contribution (Limit of 5pcs/person per day)
Hurricane steed card
Hurricane Steed Card Shard
2500 contribution

Skill Tower

This is where most of your contribution will go. The skills are very beneficial but get expensive fast. They are bought with guild contribution.

Guild Skill Costs and Effects:

Level Skills Cost (Cont.)(G.Boost /Others)
Power Boost
Power Boost
Defense Boost
Defense Boost
Intellect Boost
Intellect Boost
Charisma Boost
Charisma Boost
Gold Boost
Gold Boost
Endurance Boost
Endurance Boost
1 +40 +40 +40 +20 Gold Production +1% +40 20/200
2 +80 +80 +80 +40 Gold Production +2% +80 50/500
3 +120 +120 +120 +60 Gold Production +3% +120 100/1000
4 +160 +160 +160 +80 Gold Production +4% +160 200/2000
5 +200 +200 +200 +100 Gold Production +5% +200 300/3000
6 +240 +240 +240 +120 Gold Production +6% +240 400/4000
7 +280 +280 +280 +140 Gold Production +7% +280 500/5000
8 +320 +320 +320 +160 Gold Production +8% +320 600/6000
9 +360 +360 +360 +180 Gold Production +9% +360 800/8000
10 +400 +400 +400 +200 Gold Production +10% +400 1000/10000
  • Value applied only to Gold Boost

Skills meaning:

  • Power Boost (1 Power = PATK +4 and PDEF +1)
  • Defense Boost (1 Armor = PDEF +4 and MDEF +4)
  • Intellect Boost (1 Intellect = MATK +4 and MDEF +1)
  • Charisma Boost (1 Charisma = troop count +1)
  • Gold Boost (Gold Production + x%)
  • Endurance Boost (1 Endurance = HP + 20)

If you leave or are kicked from the guild, your skills will be lost until you join another guild. Once the skills are  restored, it will be same as your old guild's skill tower. So, if you have purchased level four in a guild skill from a previous guild, but your current guild has only purchased level two, your guild skills will be at lvl four.

Vault

  • This is simply extra storage space.
  • Each upgrades increases the storage limit by 5 items.
  • When a player leaves a guild or is kicked, the items placed in the vault by that player will be sent to that player by the system in the mail.

The Guild Chamber

This area is not upgradable. Two events can happen here: Invaders and the Guild Tree of Ancients

Guild invaders

From 9:00 AM to 22:00 PM (server time) every hour, a message will appear in the guild chat channel stating that the guild chamber is under attack. At this point, 3 level 40 Skeleton warriors will appear with a party of 4 Invaders to do battle. Defeating the entire group will reward the hero with 10 contribution. The invaders pose no threat and will do no damage if ignored. The invaders disappear thirty minutes after spawning if they are not eliminated.

Guild contribution rewards for exterminating intruders do not count toward your Daily Devotion quest that asks you to make a daily contribution to your guild. 

Guild Tree of Ancients

This may be summoned by the guild master once a day and will last for 15 minutes. Every member of the guild who resides in the guild chamber when the Tree of Ancients is summoned gets free EXP.

You can increase your personal EXP earnings by paying 200 contribution points for a 20% increase. This may be used a maximum of five times.  The button for this appears on the left side, beneath the energize info box.

About ten collectible items will spawn every three minutes as long as the tree is active. There are 3 kinds of collectible items:

  • Mysterious Plant
    Mysterious Plant
  • Mysterious Fruit
    Mysterious Fruit
  • Mysterious Ore
    Mysterious Ore

Depending on where these items spawn, the person who collect them can receive 1, 5 or 10 guild contribution, applied directly to the guild's wealth account.



Depending on the number of people who energize the tree, everyone can gain additional experience.  Each guild member may energize the tree one time per session.  But more is possible. 

Loot Multiplier
Energizes Multiplier
0-29 1.0
30-39 1.5
40-49 1.7
50-59 1.9
60-69 2.1

Guild Battle

See Guild Battle

Divine Altar

Divine Altar is a special PvE instance (shaped as an Upside down "U") for the guild members, and may be summoned once per day by the Guild Master at a cost of 50k or 200k guild wealth.  The higher cost version gives 2x the XP from the monsters and possibly better drops

There is no level restrictions on who may enter, nor a limit to the number of guild members that can enter.

The aim of the instance is to keep waves of slowly approaching monsters from reaching the divine altar. Each wave gets progressively harder. Each wave has 40 monsters in them. The altar has 100 HP from the start and takes damage based on what wave level the monster attacking it is from.

The monsters are fought one at a time and will give EXP when killed along with a chance that they drop items like shadow crystal, enhanced bounty scroll, roses, or runes. There is also a "Miniboss", called a Seditionist, among them which yields extra EXP and possibly additional items.

The reward for taking part in the event is 3 shadow crystals and 1000 kyanite. There are also extra rewards for the top 3 scorers.

Top 1 - will receive : Soul Crystal x 20 and Skeleton Key x 3

Top 2 - will receive : Soul Crystal x 15 and Skeleton Key x 2

Top 3 - will receive - Soul Crystal x 10 and Skeleton Key x 1

EXP per Wave

Wave EXP/mob Boss
1 5000/10000 7500/15000
2 10000/20000 15000/30000
3 15000/30000 22500/45000
4 20000/40000 30000/60000
5 25000/50000 37500/75000
6 30000/60000 45000/90000
7 35000/70000 52500/105000
8 40000/80000 60000/120000
9 45000/90000 67500/135000
10 50000/100000 75000/150000
11 55000/110000 82500/165000
12 60000/120000 90000/180000

Extra boosts

You can pay 200 guild contribution to improve your stats in the Divine Altar instance by 5%.

The Guild Master has access to two skills that consume guild wealth and have lengthy cooldowns, one skill partially repairs the Altar, while the other freezes the enemies currently on screen for two minutes.meme

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