Dimensional War is a new feature introduced with the launch of patch 3.4. part 2. As of Patch 7.0, Dimension War has been significantly revised; see here for the old version of Dimensional War.
Opening Time: All Day
Level Requirements: Level 55 and above
Activation
Adventure
Quest is unlocked as the player reaches level 55. Can be accessed from Quests, via Quest Tracking or using hotkey L, in Main Quests section.
Objective
Talk to Lycus
Description
Talk to NPC Lycus in the Cloud City
The land is facing a devastating scarcity of resources as warriors swarm the country looking for rewards, honor, and glory. The gods have seen fit to unlock a dimention of unlimited resources, warriors will either survive the challenge and bring back what is needed or die in the attempt.
Rewards
The player is rewarded a Basic Coordinate Chest.
Mechanics
Once unlocked, the Basic Coordinate Chest can be used to obtain a random Basic Dimension Coordinate. After opening the map, it can be accessed from Mystic's Gate in Home City.
Interface
A Dimensional Coordinate can be entered from Dimensional War panel in Mystic's Gate by clicking the Teleport button to the right side. It also shows the Dimension's name, Occupation rewards, abandon option, amount of progres, and amount of resources left before the dimension expires. The bottom area shows the Dimension Coordinate inventory, the amount of Dimensions active (max 2; or 3 to 5 depending on VIP level), a list of Dimensional Mines that have been occupied, and the amount of Dimensional Energy, with the option to buy 100 Energy for 100 (Un)bound Balens (Max 5 daily). Initially, players start with 1,500 Energy and 1 Revive time. Energy recovers at 50 per half hour but Revive times do not. Revive times stack (caps at 10) and don't reset; if players run out of Revive times, new attempts can be bought with balens.
Inside there is a move-and-explore scenario similar to Underground Palace. The map consists of square tiled field of several floors. Map floors and field size is dependent on map's rarity. The player's character starts at a Forward Base. The character has a 1-tile radius vision, visibility of 1 tile in each direction, from where its standing. Any events (except hidden events) residing within that area will be shown with its respective icon and name. Further entrances will be made from the Common Portal (Lower). Each entrance consumes 10 Energy. The player can see the current amount of Dimensional Energy and the Purchase Energy in the top center; the name of the dimension and a map of the current floor in the top right; the occupation status of the floor, the amount of elemental resistance that players need in order to avoid additional damage, and Occupation bonuses in the right side; and the amount of revive times and Gold and Silver Keys that the player has.
In addition, there are four buttons on the left side that give additional information; the Mine Rewards button gives shows allof the current mines in possession, the Dimensional Map gives a map of the current Dimension, the Add Functions allows players to purchase abilities using Dimensional Energy of (un)bound Balens, and the Icon Info button shows players all of the icons that are used on the Dimensional Map.
Nota Bene: The Energy required for entering maps does not consume dimensional war energy. It is consumed from Mystic's Gate Energy, the energy required for teleporting castles and characters in Wilds. This can be recharged with (un)bound balens and Energy Cores.
Every time a tile is uncovered, 5 Energy is deducted. Energy Consumption is affected by player's elemental resistances and map's element. A resistance bonus is awarded which deducts from base energy consumption according to player's resistance; the h higher the resistance lower the consumption of energy. This can be stated with a simple formula:
Energy Consumption = (Base Energy Consumption) - (Resistance Bonus)
Player Resistance | Energy Consumption | Resistance Bonus |
---|---|---|
0 & lower | 5 | 0 |
1 - 100 | 4 | 1 |
101- 300 | 3 | 2 |
301 - 900? | 2 | 3 |
901? and higher | 1 | 4 |
Each floor has 1 Eudaemon Officer and portals along with several other events. Portals are used to travel to the next or the previous floor. Players can teleport to the next floor at any time, even when the Eudaemon Officer is not defeated. Players can choose to enter the next floor without participating in the rest of the events. The events will not be cancelled, they can be completed later.
Events
While exploring, players may encounter different events.
Normal Events
Event | Details |
---|---|
Forward Base | Players start here whenever they enter a Dimension. |
Trial | Moving to a tile with this icon will result in a battle. |
Eudaemon Officer | There is one Eudaemon Officer per floor; defeating an Eudaemon Officer will result in the occupation of the current floor. |
Gold Key Boss | Defeating a Gold Key Boss will drop a Gold Key. |
Silver Key Boss | Defeating a Silver Key Boss will drop a Silver Key. |
Boss Fort | Found on the final floor; defeating this boss speeds up the production of Crystal Shards. |
Silver Chest | These chests give items or Dimensional energy, but they require Silver Keys to open. |
Lost Offering/Lost Treasure | Each Lost Offering chest gives the player one Offering that is used as a Sacrifice in exchange for rare items. Each Lost Treasure gives the player a designated reward. |
Gold Portal | These portals lead players to the next floor, but they require Gold Keys. |
Diverting Portal | These portals lead players to floors that contain either Gold Keys or Silver Chests. |
Dimensional Merchant | These Merchants Offer special items with some discount (unbound balens only). |
Common Portal (Upper) | These portals lead players to the next floor. |
Common Portal (Lower) | These portals lead players to the previous floor. |
Furthermore, there are Secret Merchants, which don't have any icon and can be accessed by entering their tiles.
Monsters
In all dimensions, players can fight Trials and several types of Bosses. Beating Trials can give players rare rewards, such as Mahra and Crystal Shards.
All floors have a single Eudaemon Officer; if the Eudaemon Officer is successfully defeated, the floor is occupied, and the amount of Crystal Shards and Will Crystal Shards obtained per day is increased; in addition the player's elemental resistance that matches the floor's element is increased, and later floors will give players bonuses in Res Reduction.
Dimension | Tier 1 Checkpoint / Guardian | Tier 2 Checkpoint / Guardian | Tier 3 Checkpoint / Guardian |
---|---|---|---|
Hued
(Water) |
Sea Tower | Sea Enclave | Sea Kingdom |
Celts
(Has a healing effect reduction skill) |
Lacus
(Has a healing effect reduction skill) |
Poseidon
(Has an invincibility and a damage increase skill) | |
Forest
(Wind) |
Tree of Life | World Tree | Golden World Tree |
Malcom | Coronius | Roy | |
Abyss
(Fire) |
Lava Sentry | Lava Fort | Lava Castle |
Schacter | Martis | Gauguin
(Has a reflect skill) | |
Airy
(Electro) |
Electro Watchtower | Electro Village | Electro City |
Sain | Sora Tim | Saydi Ross (3-turn +100% damage) | |
Celestial
(Light) |
Sylph Base | Sylph Fort | Kingdom of God |
Siess | Ryan | Issa | |
Hellish
(Dark) |
Blood Pool | Demon Fort | Demon Town |
Thebes | Khalid
(3-turn 30% reflect) |
Edith Masson
(3-turn 30% reflect) | |
Recommended Battle Rating
(per in-game tooltip) |
55k (basic Hellish floor 1)
62k (basic Hellish floor 5) 62k (int Hellish floor 1-4) 71k (int Hellish floor 5-9) 87k (int Hellish floor 10) 87k (adv Hellish floor 1-2) 107k (adv Hellish floor 5-9) 151k (adv Hellish floor 10) 151k (adv Abyss floor 10) |
182k (adv Hellish floor 3-5)
266k (adv Hellish floor 6-9) 223k (adv Hellish floor 10) 223k (adv Abyss floor 10) |
281k (adv Hellish floor 10)
281k (adv Abyss floor 10) 906k (exp Abyss floor 30) |
Floors
As the quality of the dimension increases, the max amount of floors, the amount of hidden floors and Gold Portals, and the size of the field increases.
Quality | Number of Floors | Size of the Field | Potential Hidden Floors | Gold Portals | Base amount of Resources depleted per day, Resources depleted per floor conquered per day |
---|---|---|---|---|---|
Basic | 4 | 8 X 8 | 1 | 0 | 3.13, 12.5f |
Intermediate | 9 | 8 X 10 | 2 | 1 | 1.39, 5.56f |
Advanced | 9 | 10 X 10 | 2 | 1 | 0.44, 2.22f |
Expert | 14 | 12 X 12 | 3 | 2 | 0.29, 1.43f |
Rewards
Rewards for Battle
After defeating a trial, an Eudaemon Officer, or a Fort Boss, four cards will appear on the screen. After picking a card, the card will turn over and show the reward.
Enemy | Possible Rewards |
---|---|
Beginner's Trial | 10x Crystal Shards
2x Mahra |
Basic Trial | 20x Crystal Shards
6x Mahra 20x Will Crystal Shards |
Advanced Trial | 30x Crystal Shards
10x Mahra 10x Sylph Sepulcrum 30x Will Crystal Shards |
Expert Trial | 40x Crystal Shards
20x Mahra 20x Sylph Sepulcrum 40x Will Crystal Shards |
Master Trial | 60x Crystal Shards
30x Mahra 30x Sylph Sepulcrum 60x Will Crystal Shards |
Eudaemon Officer | 60x Crystal Shards
30x Mahra 30x Sylph Sepulcrum 60x Will Crystal Shards |
Key Boss | 100x Dimension Energy
5x Lvl. 2 Fire Resistance Crystal 5x Revive times |
Boss Fort | 200x Dimension Energy
10x Lvl. 2 Fire Resistance Crystals 10x Revive times |
Rewards for Completion
Each dimension has rewards and duration according to their quality. You receive the rewards from all the dimensions you have open at a time, and the Resist and Resistance Crystal bonuses only apply for the element of the dimension conquered.
Rarity | Crystal Shard Rewards per Floor |
|
---|---|---|
Basic |
+100 Resistance Crystal Shards +35 Will Crystal Shards (daily sent to mail) |
5% Resistance Bonus
4% Resistance Reduction Bonus |
Intermediate |
+100 Resistance Crystal Shards +35 Will Crystal Shards (daily sent to mail) |
15% Resistance Bonus (All Floors) 20% Resistance Reduction Bonus (Floors 5-7, Side Floor 2) |
Advanced |
+200 Resistance Crystal Shards +65 Will Crystal Shards (daily sent to mail) |
15% Resistance Bonus (All Floors) 20% Resistance Reduction Bonus (Floors 5-7, Side Floor 2) |
Expert |
+380 Resistance Crystal Shards +125 Will Crystal Shards (daily sent to mail) |
? |