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Dimensional War Icon

Dimensional War is a new feature introduced with the launch of patch 3.4. part 2. As of Patch 7.0, Dimension War has been significantly revised; see here for the old version of Dimensional War.

Opening Time: All Day

Level Requirements: Level 55 and above

Activation


Adventure

Quest is unlocked as the player reaches level 55. Can be accessed from Quests, via Quest Tracking or using hotkey L, in Main Quests section.

Objective

Talk to Lycus

Description

Talk to NPC Lycus in the Cloud City
The land is facing a devastating scarcity of resources as warriors swarm the country 
looking for rewards, honor, and glory. The gods have seen fit to unlock a dimention 
of unlimited resources, warriors will either survive the challenge and bring back 
what is needed or die in the attempt.

Rewards

The player is rewarded a Basic Coordinate Chest.

Mechanics


Once unlocked, the Basic Coordinate Chest can be used to obtain a random Basic Dimension Coordinate. After opening the map, it can be accessed from Mystic's Gate in Home City.

Interface

A Dimensional Coordinate can be entered from Dimensional War panel in Mystic's Gate by clicking the Teleport button to the right side. It also shows the Dimension's name, Occupation rewards, abandon option, amount of progres, and amount of resources left before the dimension expires. The bottom area shows the Dimension Coordinate inventory, the amount of Dimensions active (max 2; or 3 to 5 depending on VIP level), a list of Dimensional Mines that have been occupied, and the amount of Dimensional Energy, with the option to buy 100 Energy for 100 (Un)bound Balens (Max 5 daily). Initially, players start with 1,500 Energy and 1 Revive time. Energy recovers at 50 per half hour but Revive times do not. Revive times stack (caps at 10) and don't reset; if players run out of Revive times, new attempts can be bought with balens.

Inside there is a move-and-explore scenario similar to Underground Palace. The map consists of square tiled field of several floors. Map floors and field size is dependent on map's rarity. The player's character starts at a Forward Base. The character has a 1-tile radius vision, visibility of 1 tile in each direction, from where its standing. Any events (except hidden events) residing within that area will be shown with its respective icon and name. Further entrances will be made from the Common Portal (Lower). Each entrance consumes 10 Energy. The player can see the current amount of Dimensional Energy and the Purchase Energy in the top center; the name of the dimension and a map of the current floor in the top right; the occupation status of the floor, the amount of elemental resistance that players need in order to avoid additional damage, and Occupation bonuses in the right side; and the amount of revive times and Gold and Silver Keys that the player has.

In addition, there are four buttons on the left side that give additional information; the Mine Rewards button gives shows allof the current mines in possession, the Dimensional Map gives a map of the current Dimension, the Add Functions allows players to purchase abilities using Dimensional Energy of (un)bound Balens, and the Icon Info button shows players all of the icons that are used on the Dimensional Map.

Nota Bene: The Energy required for entering maps does not consume dimensional war energy. It is consumed from Mystic's Gate Energy, the energy required for teleporting castles and characters in Wilds. This can be recharged with (un)bound balens and Energy Cores.

Every time a tile is uncovered, 5 Energy is deducted. Energy Consumption is affected by player's elemental resistances and map's element. A resistance bonus is awarded which deducts from base energy consumption according to player's resistance; the h higher the resistance lower the consumption of energy. This can be stated with a simple formula:

Energy Consumption = (Base Energy Consumption) - (Resistance Bonus)

Energy Consumption Count
Player Resistance Energy Consumption Resistance Bonus
0 & lower 5 0
1 - 100 4 1
101- 300 3 2
301 - 900? 2 3
901? and higher 1 4

Each floor has 1 Eudaemon Officer and portals along with several other events. Portals are used to travel to the next or the previous floor. Players can teleport to the next floor at any time, even when the Eudaemon Officer is not defeated. Players can choose to enter the next floor without participating in the rest of the events. The events will not be cancelled, they can be completed later.

Events

While exploring, players may encounter different events.

Normal Events

Event Details
Forward Base
Forward Base
Players start here whenever they enter a Dimension.
Trial
Trial
Moving to a tile with this icon will result in a battle.
Eudaemon Officer
Eudaemon Officer
There is one Eudaemon Officer per floor; defeating an Eudaemon Officer will result in the occupation of the current floor.
Gold Key Boss
Gold Key Boss
Defeating a Gold Key Boss will drop a Gold Key.
Silver Key Boss
Silver Key Boss
Defeating a Silver Key Boss will drop a Silver Key.
Fort
Boss Fort
Found on the final floor; defeating this boss speeds up the production of Crystal Shards.
Treasure
Silver Chest
These chests give items or Dimensional energy, but they require Silver Keys to open.
Dimensional Treasure
Lost Offering/Lost Treasure
Each Lost Offering chest gives the player one Offering that is used as a Sacrifice in exchange for rare items. Each Lost Treasure gives the player a designated reward.
God's Redemption
Gold Portal
These portals lead players to the next floor, but they require Gold Keys.
DW Death and Redemption
Diverting Portal
These portals lead players to floors that contain either Gold Keys or Silver Chests.
Dimension Merchant
Dimensional Merchant
These Merchants Offer special items with some discount (unbound balens only).
UP Enter the next Level
Common Portal (Upper)
These portals lead players to the next floor.
UP Enter the previous Level
Common Portal (Lower)
These portals lead players to the previous floor.

Furthermore, there are Secret Merchants, which don't have any icon and can be accessed by entering their tiles.

Monsters

In all dimensions, players can fight Trials and several types of Bosses. Beating Trials can give players rare rewards, such as Mahra and Crystal Shards.

All floors have a single Eudaemon Officer; if the Eudaemon Officer is successfully defeated, the floor is occupied, and the amount of Crystal Shards and Will Crystal Shards obtained per day is increased; in addition the player's elemental resistance that matches the floor's element is increased, and later floors will give players bonuses in Res Reduction.

Dimension Tier 1 Checkpoint / Guardian Tier 2 Checkpoint / Guardian Tier 3 Checkpoint / Guardian
Hued

(Water)

Sea Tower
Sea Tower
Sea Enclave
Sea Enclave
Sea Kingdom
Sea Kingdom
Celts
Celts

(Has a healing effect reduction skill)

Lacus
Lacus

(Has a healing effect reduction skill)

Poseidon (Dimensional War)
Poseidon

(Has an invincibility and a damage increase skill)

Forest

(Wind)

Tree of Life
Tree of Life
World Tree
World Tree
Golden World Tree
Golden World Tree
Malcom
Malcom
Coronius
Coronius
Roy
Roy
Abyss

(Fire)

Lava Sentry
Lava Sentry
Lava Fort
Lava Fort
Lava Castle
Lava Castle
Schacter
Schacter
Martis
Martis
Gauguin
Gauguin

(Has a reflect skill)

Airy

(Electro)

Electro Watchtower
Electro Watchtower
Electro Village
Electro Village
Electro City
Electro City
Sain
Sain
Sora Tim
Sora Tim
Saydi Ross
Saydi Ross (3-turn +100% damage)
Celestial

(Light)

Sylph Base
Sylph Base
Sylph Fort
Sylph Fort
Kingdom of God
Kingdom of God
Siess
Siess
Ryan
Issa
Issa
Hellish

(Dark)

Blood Pool
Blood Pool
Demon Fort
Demon Fort
Demon Town
Demon Town
Thebes
Thebes
Khalid
Khalid

(3-turn 30% reflect)

Edith Masson
Edith Masson

(3-turn 30% reflect)

Recommended Battle Rating

(per in-game

tooltip)

55k (basic Hellish floor 1)

62k (basic Hellish floor 5)

62k (int Hellish floor 1-4)

71k (int Hellish floor 5-9)

87k (int Hellish floor 10)

87k (adv Hellish floor 1-2)

107k (adv Hellish floor 5-9)

151k (adv Hellish floor 10)

151k (adv Abyss floor 10)

182k (adv Hellish floor 3-5)

266k (adv Hellish floor 6-9)

223k (adv Hellish floor 10)

223k (adv Abyss floor 10)

281k (adv Hellish floor 10)

281k (adv Abyss floor 10)

906k (exp Abyss floor 30)

Floors

As the quality of the dimension increases, the max amount of floors, the amount of hidden floors and Gold Portals, and the size of the field increases.

Quality Number of Floors Size of the Field Potential Hidden Floors Gold Portals Base amount of Resources depleted per day, Resources depleted per floor conquered per day
Basic 4 8 X 8 1 0 3.13, 12.5f
Intermediate 9 8 X 10 2 1 1.39, 5.56f
Advanced 9 10 X 10 2 1 0.44,  2.22f
Expert 14 12 X 12 3 2 0.29, 1.43f

Rewards


Rewards for Battle

After defeating a trial, an Eudaemon Officer, or a Fort Boss, four cards will appear on the screen. After picking a card, the card will turn over and show the reward.

Enemy Possible Rewards
Beginner's Trial 10x Crystal Shards

2x Mahra

2x Sylph Sepulcrum

10x Will Crystal Shards

Basic Trial 20x Crystal Shards

6x Mahra

6x Sylph Sepulcrum

20x Will Crystal Shards

Advanced Trial 30x Crystal Shards

10x Mahra

10x Sylph Sepulcrum

30x Will Crystal Shards

Expert Trial 40x Crystal Shards

20x Mahra

20x Sylph Sepulcrum

40x Will Crystal Shards

Master Trial 60x Crystal Shards

30x Mahra

30x Sylph Sepulcrum

60x Will Crystal Shards

Eudaemon Officer 60x Crystal Shards

30x Mahra

30x Sylph Sepulcrum

60x Will Crystal Shards

Key Boss 100x Dimension Energy

5x Lvl. 2 Fire Resistance Crystal

5x Lvl. 2 Will Crystal

5x Revive times

Boss Fort 200x Dimension Energy

10x Lvl. 2 Fire Resistance Crystals

10x Lvl. 2 Will Crystals

10x Revive times

Rewards for Completion

Each dimension has rewards and duration according to their quality. You receive the rewards from all the dimensions you have open at a time, and the Resist and Resistance Crystal bonuses only apply for the element of the dimension conquered.

Rarity Crystal Shard Rewards per Floor

Resistance Bonus per Floor

Basic

+100 Resistance Crystal Shards

+35 Will Crystal Shards

(daily sent to mail)

5% Resistance Bonus

4% Resistance Reduction Bonus

Intermediate

+100 Resistance Crystal Shards

+35 Will Crystal Shards

(daily sent to mail)

15% Resistance Bonus (All Floors)

20% Resistance Reduction Bonus (Floors 5-7, Side Floor 2)

Advanced

+200 Resistance Crystal Shards

+65 Will Crystal Shards

(daily sent to mail)

15% Resistance Bonus (All Floors)

20% Resistance Reduction Bonus (Floors 5-7, Side Floor 2)

Expert

+380 Resistance Crystal Shards

+125 Will Crystal Shards

(daily sent to mail)

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