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Dimensional War Icon

Dimensional War is a new feature introduced with the launch of patch 3.4. part 2.

Opening Time: All Day

Level Requirements: Level 55 and above

Activation


Adventure

Quest is unlocked as the player reaches level 55. Can be accessed from Quests, via Quest Tracking or using hotkey 'L,' in Main Quests section.

Objective

Talk to Lycus

Description

Talk to NPC Lycus in the Cloud City

The land is facing a devastating scarcity of resources as warriors swarm the country 
looking for rewards, honor, and glory. The gods have seen fit to unlock a dimention 
of unlimited resources, warriors will either survive the challenge and bring back 
what is needed or die in the attempt.

Rewards

The player is rewarded a Basic Coordinate Chest.


Mechanics


Once unlocked, the Basic Coordinate Chest can be used to obtain a random Basic Dimension Coordinate. After opening the map, it can be accessed from Mystic's Gate in Home City.

Interface

Dimensional Mystic's Gate Interface

Dimensional War Panel

Dimensional Map Interface

Dimensional Map Interface

A Dimensional Coordinate can be entered from Dimensional War panel in Mystic's Gate by clicking the Teleport button to the right side. It also shows the Dimension's name, name change option (requires 100% progress), abandon option, map rarity, map type, progression made, available rewards, expiration with renewal option (requires Dimensional Essence). The bottom area shows Dimensions active (max 2; or 3 to 5 depending on VIP level), total rewards, energy and resurrection attempts with increase option. 100 Energy for 45 (Un)bound Balens (Max 5 daily) and 1 God's Redemption for 30 (Un)bound Balens.

Inside there is a move-and-explore scenario similar to Underground Palace. The map consists of square tiled field of several floors. Map floors and field size is dependent on map's rarity. The player's character is shown at the top left corner (first entrance). The character has a 1-tile radius vision, visibility of 1 tile in each direction, from where its standing. Any events (expect hidden events) residing within that area will be shown with its respective icon and name. Further entrances made will be started from the occupied checkpoints, if unoccupied players will start from the top left corner. When inside player's skills toolbar is limited only to the Sylph tab. Any changes required must be made before entering or the player will have leave to make any necessary changes then re-enter. Each entrance consumes 50 Energy. The player can also see the name of the dimension and available rewards in top center; total progression in top right; dimensional occupation information on each section in top left (retractable); balen count along with energy, redemption, search button and player toolbar consisting of only sylph tab and leave button in the bottom right area of the screen.

Nota Bene: The Energy required for entering maps does not consume dimensional war energy. It is consumed from Mystic's Gate Energy, the energy required for teleporting castles and characters in Wilds. This can be recharged with (un)bound balens and Energy Cores.

Initially, players start with 3,000 Energy and 1 Resurrection attempt. Energy recovers at 100 per half hour but resurrection attempts do not. Resurrection attempt stacks (caps at 10) and doesn't reset, if the players runs out of resurrection attempts it can be bought with balens.

Each step has a base cost of 50 Energy. Energy Consumption is affected by player's elemental resistances and map's element. A resistance bonus is awarded which deducts from base energy consumption according to player's resistance, higher the resistance lower the consumption of energy. This can be stated with a simple formula:

Energy Consumption = (Base Energy Consumption) - (Resistance Bonus)

Energy Consumption Count
Player Resistance Energy Consumption Resistance Bonus Player Resistance Energy Consumption Resistance Bonus
0 & lower 50 0 471 - 500 20 30
1 - 200 30 20 501 - 530 19 31
201 - 230 29 21 531 - 560 18 32
231 - 260 28 22 561 - 590 17 33
261 - 290 27 23 591 - 620 16 34
291 - 320 26 24 621 - 650 15 35
321 - 350 25 25 651 - 680 14 36
351 - 380 24 26 681 - 710 13 37
381 - 410 23 27 711 - 740 12 38
411 - 440 22 28 741 - 770 11 39
441 - 470 21 29 771 & higher 10 40

Each floor has 1 or more checkpoints (depending on the map's rarity), teleporters along with several other events. Teleporters are used to travel to next or previous floors. Players can teleport to the next floor once every checkpoint in the current floor has been occupied. Players can choose to enter the next without participating in rest of the events. The events will not be cancelled, they can be completed later. Completion of all the events is required to rename the map. This also requires exploration of every tile in every floor.

Events

While exploring, players may encounter different events.

Normal Events

Event Details
Treasure
Treasure
Players chooses 1 of 4 cards shown for a prize
Dimensional Treasure
Dimensional Treasure
Gives a random reward
Dimensional Guardian
Dimensional Guardian
Starts battle with a random monster
God's Redemption
God's Redemption
Gives an extra revival attempt.
DW Death and Redemption
Death and Redemption
Kills the player or gives an extra revival attempt.
God's Blessing
God's Blessing
Gives extra energy (30, 60 or 90)
Dimension Merchant
Dimensional Merchant
Offers special items with some discount

(unbound balens only)

UP Enter the next Level
Teleporter (Upper)
Enter the next section
UP Enter the previous Level
Teleporter (Lower)
Enter the previous section

Furthermore, there are 2 special squares, which doesn't have any icon above and whose effects appear when players step on them.

Monsters

There are also Dimension Guardians and Dimension Bosses. Beating guardians give a random amount of coordinate shards, which can have the same or lower quality as the dimension.

In all floors, there are checkpoints, where Dimension BOSSes lie. Conquering all the checkpoints allows the passage to the next floor.

Dimension Tier 1 Checkpoint / Guardian Tier 2 Checkpoint / Guardian Tier 3 Checkpoint / Guardian
Hued

(Water)

Sea Tower
Sea Tower
Sea Enclave
Sea Enclave
Sea Kingdom
Sea Kingdom
Celts
Celts

(Has a healing effect reduction skill)

Lacus
Lacus

(Has a healing effect reduction skill)

Poseidon (Dimensional War)
Poseidon

(Has an invincibility and a damage increase skill)

Forest

(Wind)

Tree of Life
Tree of Life
World Tree
World Tree
Golden World Tree
Golden World Tree
Malcom
Malcom
Coronius
Coronius
Roy
Roy
Abyss

(Fire)

Lava Sentry
Lava Sentry
Lava Fort
Lava Fort
Lava Castle
Lava Castle
Schacter
Schacter
Martis
Martis
Gauguin
Gauguin

(Has a reflect skill)

Airy

(Electro)

Electro Watchtower
Electro Watchtower
Electro Village
Electro Village
Electro City
Electro City
Sain
Sain
Sora Tim
Sora Tim
Saydi Ross
Saydi Ross (3-turn +100% damage)
Celestial

(Light)

Sylph Base
Sylph Base
Sylph Fort
Sylph Fort
Kingdom of God
Kingdom of God
Siess
Siess
Ryan
Issa
Issa
Hellish

(Dark)

Blood Pool
Blood Pool
Demon Fort
Demon Fort
Demon Town
Demon Town
Thebes
Thebes
Khalid
Khalid

(3-turn 30% reflect)

Edith Masson
Edith Masson

(3-turn 30% reflect)

Recommended Battle Rating

(per in-game

tooltip)

55k (basic Hellish floor 1)

62k (basic Hellish floor 5)

62k (int Hellish floor 1-4)

71k (int Hellish floor 5-9)

87k (int Hellish floor 10)

87k (adv Hellish floor 1-2)

107k (adv Hellish floor 5-9)

151k (adv Hellish floor 10)

151k (adv Abyss floor 10)

182k (adv Hellish floor 3-5)

266k (adv Hellish floor 6-9)

223k (adv Hellish floor 10)

223k (adv Abyss floor 10)

281k (adv Hellish floor 10)

281k (adv Abyss floor 10)

906k (exp Abyss floor 30)

Floors

Depending on the quality of the dimension, there is a different max amount of floors, checkpoints per floor and also the size of the field.

Quality Number of Floors Size of the Field Number of checkpoints per floor Percent of Dimensional Essence used per day/floor conquered
Basic 5 14 X 9 1 (Tier 1) 9.11%
Intermediate 10 14 X 9 1-4 have 1

5 and 6 have 2

7-9 have 3

10 has 2 (1 Tier 1, 1 Tier 2)

4.535%
Advanced 10 20 X 20 1-2 have 2 (Tier 1)

3-4 have 2 (1 Tier 1, 1 Tier 2)

5 and 6 have 3 (2 Tier 1, 1 Tier 2)

7 has 4 (2 Tier 1, 2 Tier 2)

8 and 9 have 5 (3 Tier 1, 2 Tier 2)

10 has 8 (5 Tier 1, 2 Tier 2, 1 Tier 3)

1.768%
Expert 30 20 X 20

1-4 has 2 (1 Tier 1, 1 Tier 2)

5 has 2 (1 Tier 1, 1 Tier 3)

6 has 3 (2 Tier 1, 1 Tier 2)

7 has 4 (2 Tier 1, 2 Tier 2)

8-9 has 5 (3 Tier 1, 2 Tier 2)

10-12 has 6 (3 Tier 1, 2 Tier 2, 1 Tier 3)

13-14 has 7 (3 Tier 1, 2 Tier 2, 2 Tier 3)

15-17 has 8 (4 Tier 1, 2 Tier 2, 2 Tier 3)

18-19 has 9 (4 Tier 1, 3 Tier 2, 2 Tier 2)

20 has 10 (4 Tier 1, 3 Tier 2, 3 Tier 3)

21-22 has 11 (5 Tier 1, 3 Tier 2, 3 Tier 3)

23-24 has 12 (5 Tier 1, 4 Tier 2, 3 Tier 3)

25 has 13 (5 Tier 1, 4 Tier 2, 4 Tier 3)

26-27 has 14 (6 Tier 1, 4 Tier 2, 4 Tier 3)

28 has 15 (6 Tier 1, 5 Tier 2, 4 Tier 3)

29-30 has 16 (6 Tier 1, 5 Tier 2, 5 Tier 3)

0.0625%


Rewards


Each dimension has rewards and duration according to their quality. You receive the rewards from all the dimensions you have open at a time, and the Resist and Resistance Crystal bonuses only apply for the element of the dimension conquered

Rewards for Completion

Rarity Crystal Shard Rewards per Floor
Resistance Bonus per Floor
Basic

+90 Resistance Crystal Shards

+30 Will Crystal Shards

(daily sent to mail)

5% Resistance Bonus
4% Resistance Reduction Bonus
Intermediate +5 Resistance

+2 RES Reduction

1 Intermediate Dimension Resource Pack (daily sent to mail)

Advanced +10 Resistance


+5 RES Reduction

1 Adv. Dimension Resource Pack (daily sent to mail)

Expert

+10 Resistance

+5 RES Reduction

1 Expert Dimension Resource Pack (daily sent to mail)

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