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Base HP: 1200
Hades can be obtained by using Hades Seal. For obtaining an Hades Seal players have collect a special currency, obtained by completing special monthly quests, and this event currency may be exchanged in Hot Events. A Shadow Sylph Seal only drops a Rare Hades Seal.
With the introduction of patch 3.3, it can also drop (very rarely) on sylph atoll defender last hit.
Editor recommendation: Hades is a perfect sylph for players who want to heal and attack with great power. Hades has skills like Devour Soul that heal for great amounts of health while having a AOE Delphic ( Endless Engulf ) that does massive damage to enemies. However, Hades has weaknesses, his Delphic is one of his only all damaging attacks, Devour Soul, Shadow Strike and Sinister Rot are single target only.
Battle Ratting and ResistancesEdit
|1 PATK||1 MATK||1 PDEF||1 MDEF||5 HP|
|Fire Resistance||Water Resistance||Electro Resistance||Wind Resistance||Dark Resistance||Light Resistance|
Active SkillsEditActive skills are permanent skills that can't be replaced.
|Increases player's PDEF by 5% while active|
|320% + 120 physical dark damage to a single front row target. Damage ingnores defenses and cannot be dodged|
|170% + 50 physical dark damage to all enemies. Damage ingnores defenses and cannot be dodged|
Awakened skills can are permanent skills, but they can be replaced with another. They can be bought from Shop with both Bound and Unbound Balens. 4 Skills come with Hades as default - Shadow Strike, Devour Soul, Endless Night and Dementia (Passive). For Hades' awakened skill prices see Sylph Skill Scrolls.
|170% + 125 physical shadow damage to a single front row target||1 second|
|Random single target takes 74% physical damage for 3 rounds||5 seconds|
|Dispells 2 buffs on all enemy targets||8 seconds|
|5% reduction in crit rate||-|
|As HP decreases, damage increases. For every 10% HP lost, damage increases by 3%||-|
|215% + 180 physical shadow damage to a single front row target. Heals 50% damage dealt||15 seconds|
|Target has 10% chance of succumbing to madness and target friends alike for the next round||-|
|230% + 200 physical dark damage to a random single target. Reduces the effects of healings by 50% for 3 rounds. Prioritizes players||45 seconds|
|All enemies take 310% + 295 physical dark damage with a 50% chance 2-4 continue to take damage over 5 rounds. Each round enemies lose 2% of Max HP (up to 8,000). Cannot be dispelled. Consumes 500 Awakening Points||45 seconds|
|Increases damage by 30% but damage received by 10%. Lasts 3 rounds. Consumes 500 Awakening Points||45 seconds|
|Deals 185% + 2576 physical dark damage to all enemies. Target takes 5% more damage for 2 rounds||45 Seconds|
|Deals 221% + 3875 physical dark damage to a single random enemy. Reduces target's awakening points by 300||45 Seconds|
|Restores 8% HP, increase crit rate by 12%, lasts 3 turns||45 Seconds|
|Use for a chance to receive a positive buff when dealt crit hit, MDEF increases by 5%. Lasts 3 turns, stackable up to 6 times||-|