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Astral

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Astral gathering is unlocked at Level 25. In astral gathering, you can pay an amount of gold to obtain one random astral. Each astral gathered may also unlock the next astro (the odds of this seem to be about 1 in 3), allowing you to collect one astral from it. Every astral gathered also grants one or more Star Points, which can be used to buy special astrals.

Once you gather an astral, you can choose to sell it or collect it. If you choose to collect, you won't be able to sell it later (though you will be able to convert it to experience for another astral).

You can't gather astrals if you have less than 20,000 gold remaining.

It has been seen that if you collect all astrals and sell only whites, not considering the rare orange ones and not buying any Energines, 200k gold will net you roughly 450XP on average, so use this as a baseline to compare whether or not you should put the funds into a particular astral or into Guild Skills. For example, at 450xp per 200k gold, the level 4-5 upgrade on an Orange astral that takes 14400 XP would cost about 6.4 million. The level 8 upgrade of a Guild Skill takes 6 million, so for Oranges it may not be worthwhile focusing on them until you have the corresponding guild skill (if there is one) up to at least level 7, if possible. This method of collecting astrals is known as the "Grab All" tactic.

The fastest known method for getting rare astrals (purples or oranges) is known as the "Full Burn" tactic. This method involves grabbing and selling absolutely everything, even up to Oranges that you don't need, in order to build up Astral Points as fast as possible to buy the specific ones you want. You may of course get the one(s) you want as a random drop, but this is very rare. A level 30-40 player based in the Swamp who plays regularly, grabs decent mines and makes good use of their farm for gold production should be able to get several hundred (500+) Astral Points per day with this method.

All other astral collection methods are a hybrid tactic somewhere between the two above tactics.

Contents

Equipping AstralsEdit

One Astral equip slot unlocks every 10 levels, so when astral gathering first unlocks, you can equip 2 astrals. The third slot unlocks at level 30, the fourth at 40, etc. However, you can't equip two Astrals that boost the same stat (i.e. Resilience and Star Shield, or two Soul of Thunder).

Astral ValueEdit

An astral's "value" is simply 1/10th of its total experience, including the experience needed to reach its current level and its experience value at level 1. The total value of all astrals you have equipped is displayed in the upper left-hand corner of the astral inventory screen. Astral value is conserved when astrals are converted into experience for other astrals, so the total value of all of your astrals will never go down.

AstrosEdit

Magus StarEdit

Gathering astrals costs 4000 gold, and grants 1 star point per astral. Astrals gathered here are 40% gray and 60% green.

CeresEdit

Gathering astrals costs 5000 gold, and grants 2 star points per astral. Astrals gathered here are 30% gray, 30% green and 40% blue.

PallasEdit

Gathering astrals costs 6000 gold, and grants 3 star points per astral. Astrals gathered here are 10% green, 70% blue and 20% purple. (chance of gray here purple chance <20%)

SatumEdit

Gathering astrals costs 8000 gold, and grants 4 star points per astral. Blue, purple and orange astrals are available here. (chance of greens here)

ChironEdit

Gathering astrals costs 10000 gold, and grants 5 star points per astral. Blue, Purple, Orange and Red (new) astrals are available here. (greens and greys are still possible, but very rare)

Possible AstralsEdit

MisfortuneEdit

Misfortune is a special astral, meant to signify a "bad result". It can't be collected, and sells for 1200 gold.

Green AstralsEdit

These sell for 3600 gold if you choose not to collect them, and can be converted to 10 EXP for another astral. They need 50 EXP to reach level 2, 200 EXP to reach level 3, 600 EXP to reach level 4, 1200 EXP to reach level 5, and 2400 EXP to reach level 6.

Blue AstralsEdit

These sell for 6,000 gold if you choose not to collect them, and can be converted to 30 EXP for another astral. They need 70 EXP to reach level 2, 500 EXP to reach level 3, 1400 EXP to reach level 4, 2800 EXP to reach level 5, 5600 EXP to reach level 6, and 11200 EXP to reach level 7.

Purple AstralsEdit

These sell for 8,400 gold if you choose not to collect them, and can be converted to 50 EXP for another astral. They need 100 EXP to reach level 2, 600 EXP to reach level 3, 3,000 EXP to reach level 4, 6,000 EXP to reach level 5 and 12,000 EXP to reach level 6.

Orange AstralsEdit

These sell for 10800 gold if you choose not to collect them, and can be converted to 70 EXP for another astral. They need 150 EXP to reach level 2, 1,000 EXP to reach level 3, 7,200 EXP to reach level 4, 14,400 EXP to reach level 5, 28,800 to reach level 6. Obtaining an orange astral causes a system message to appear showing it to everyone currently online.

Red AstralsEdit

Red Astrals, though difficult to capture, offer the highest possible stat boosts. Red Astrals may be exchanged for 15,000 Points.
Astrals
the red astrals
AxeBladeAdded by AxeBlade

Star Point Exchange Edit

Clicking the "Exchange" button on the astral collection screen brings up a shop where astrals can be bought with Star Points. This shop sells:

Sell or collect green astrals? Edit

If you're trying to gain experience for your current astrals, then it makes no difference; 10 experience for an astral costs an average of 3600 golds whether you're selling your green astrals or collecting them. You may as well collect them to save time.

If you're trying to obtain a strong astral to use, however (and the green astral itself wouldn't be useful), then sell. The 10 experience you would have gotten will come back to you in the form of a few star points and a chance at a better astral. Also, selling green astrals will make a significant difference in how fast you rack up star points, so this is another aspect.

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