Ad blocker interference detected!
Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers
Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.
|this extension for Google Chrome or this add-on for Opera newer versions to see the animations. APNG Compatibility and Wikipedia.|
Astral gathering is unlocked at Level 25. In astral gathering, you can spend an amount of gold to obtain one random astral. Each astral gathered may also unlock the next astro, allowing you to collect a better astral from it. Every astral gathered also grants one or more Star Points, which can be used to buy special astrals.
Once you gather an astral, you can choose to sell, synthesize, or collect it. If you choose to collect or synthesize it, you won't be able to sell it later (though you will be able to synthesize already collected astrals).
Some astrals start dropping after level 50 and 80, possibly after Class Advancement, though all astrals from astral exchange can be bought any time; also Astrals cannot be gathered when you have under 20,000 gold, even if the cost to gather is lower.
One Astral equip slot unlocks every 10 levels, so when astral gathering first unlocks, you can equip 2 astrals. The third slot unlocks at level 30, the fourth at 40, etc. However, you can't equip two Astrals that boost the same stat (e.g. Aegis and Goddess Blessing, or two Mysticality).
An astral's "value" is simply 1/10th of its total experience, including the experience needed to reach its current level and its experience value at level 1. The total value of all astrals you have equipped is displayed in the upper left-hand corner of the astral inventory screen. Astral value is conserved when astrals are converted into experience for other astrals, so the total value of all of your astrals will never go down.
Each astral gathered may also unlock the next astro, allowing you to collect one astral from it.
|Astro||Cost (gold)||Star Points||Astral Types|
|Magus Star||4,000||1||40% Gray, 60% Green.|
|Ceres||5,000||2||30% Gray, 30% Green, 40% Blue.|
|Pallas||6,000||3||Gray, 10% Green, 70% Blue, and <20% Purple.|
|Saturn||8,000||4||Gray, Green, Blue, Purple, and Orange.|
|Chiron||10,000||5||5% Gray, 5% Green, 30% Blue, 30% Purple, 20% Orange, and 10% Red.|
Misfortune is a special astral, meant to signify a "bad result". It can't be collected, but can be sold for 1200 gold.
These sell for 3600 gold if you choose not to collect them, and can be converted to 10 EXP for another astral.
|Sniper's Edge||Critical +72/level|
These sell for 6,000 gold if you choose not to collect them, and can be converted to 30 EXP for another astral.
|Enhanced Force||PATK +108/level|
|Enhanced Mysticality||MATK +108/level|
|Enhanced Fortitude||PDEF +108/level|
|Enhanced Willpower||MDEF +108/level|
|Enhanced Sniper's Edge||Critical +108/level|
|Enhanced Enshieldment||Block +108/level|
|Pristine Goddess Blessing||Reduce all damage values 10/level|
|Blessed Health||10% chance to gain 100 HP/level when attacking|
These sell for 8,400 gold if you choose not to collect them, and can be converted to 50 EXP for another astral.
|Refined Force||PATK +144/level|
|Refined Mysticality||MATK +144/level|
|Refined Fortitude||PDEF +144/level|
|Refined Willpower||MDEF +144/level|
|Refined Sniper's Edge||Critical +144/level|
|Refined Enshieldment||Block +144/level|
|Refined Brilliance||HP +400/level|
|Refined Charm||Charisma +24/level|
|Will Destroyer||Disables crit damage when attacking, but damage is increased by 2%/level|
|Ruthlessness||Floating damage expands by 3%/level|
|Determination||Crit base damage increased by 3%/level|
|Deflection||10% chance to reflect 5%/level of damage received|
|Goddess Blessing||Reduce all damage by 2%/level|
|Aegis||Reduce all damage values 20/level|
|Illusion||Increases chance of dodging damage by 1%/level|
|Guardian Angel||Chance of receiving critical reduced by 3%/level|
|Regeneration||Regain HP equivalent to 5%/level of damage dealt, 10% trigger rate|
|Enhanced Blessed Health||10% chance to gain 200 HP/level when attacking|
These sell for 10800 gold if you choose not to collect them, and can be converted to 70 EXP for another astral. Obtaining an orange astral causes a system message to appear showing it to everyone currently online. Orange Astrals may be exchanged for 7000 Points.
|Pristine Force||PATK +216/level|
|Pristine Mysticality||MATK +216/level|
|Pristine Fortitude||PDEF +216/level|
|Pristine Willpower||MDEF +216/level|
|Pristine Sniper's Edge||Critical +216/level|
|Pristine Enshieldment||Block +216/level|
|Pristine Brilliance||HP +500/level|
|Pristine Charm||Charisma +36/level|
|Fury Attack||PATK +144/level|
|Concentrated Attack||MATK +144/level|
The following astrals have orange as their highest level:
|Enhanced Will Destroyer||Disables crit damage when attacking, but damage is increased by 5%/level|
|Enhanced Ruthlessness||Floating damage expands by 7%/level|
|Enhanced Determination||Crit base damage increased by 5%/level|
|Enhanced Deflection||10% chance to reflect 10%/level of damage received, cause 50,000 damage at the most|
|Refined Goddess Blessing||Reduce all damage by 3%/level|
|Aegis Major||Reduce all damage values by 40/level|
|Enhanced Illusion||Increases chance of dodging damage by 2%/level|
|Enhanced Guardian Angel||Chance of receiving crit damage reduced by 5%/level|
|Enhanced Regeneration||Regain HP equivalent to 10%/level of damage dealt, 10% trigger rate, max. 50,000 HP|
|Refined Blessed Health||10% chance to gain 400 HP/level when attacking|
Red Astrals, though difficult to capture, offer the highest possible stat boosts. Red Astrals may be exchanged for 15,000 Points except for Energine, which costs 1000 Points. Obtaining an red astral causes a system message to appear showing it to everyone currently online.
|Energine||a special red astral that is worth 500 astral experience|
|Greater Energine||a special red astral that is worth 2500 astral experience|
|Holy Force||PATK +288/level|
|Holy Mysticality||MATK +288/level|
|Holy Fortitude||PDEF +288/level|
|Holy Willpower||MDEF +288/level|
|Holy Sniper's Edge||Critical +288/level|
|Holy Enshieldment||Block +288/level|
|Holy Brilliance||HP +750/level|
|Holy Charm||Charisma +48/level|
|Sacred Gemini||PATK +216/level|
Level By Level Experience
Star Point Exchange
Clicking the "Exchange" button on the astral collection screen brings up a shop where astrals can be bought with Star Points. This shop sells:
- Energine, a special red astral worth 500 astral experience for 1,000 Star Points
- Greater Energine, a special red astral worth 2500 astral experience for 5,000 star points
- All other red astrals for 15,000 Star Points each
- Every orange astral for 7,000 Star Points each
- Every purple astral for 2,000 Star Points each
Upon unlocking Class Advancement, players can start refining some of their astral slots. The number of unlocked slot depend on the player's class level.
Each refining costs 1 million gold and gives 1 XP to the slot. Like in mount refining, there is an odd chance of getting 5 XP instead.
One full level of refining adds 1% of value to any astral sloted here. There is one particularity to note tho :
- On fixed number astrals (like Block and PDEF), the new astral value is (1 + x%) * fixed value
For example :
On a "2% refined" slot, a "+2304 PATK" astral would now be worth (2304 * 1.02) = 2350
- On percentage astrals (like illusion and determination), on the other hand, the new value would be (base + x)%
On a "3% refined" slot, the 18% chances of dodging damage of an Enhanced illusion lvl9 would become 21%
XP needed per level
Sell or collect green astrals?
If you're tring to gain experience for your current astrals, then it makes no difference; 10 experience for an astral costs an average of 3600 golds whether you're selling your green astrals or collecting them. You may as well collect them to save time.
If you're trying to obtain a strong astral to use, however (and the green astral itself would not be useful), then sell. The 10 experience you would have gotten will come back to you in the form of a few star points and a chance at a better astral. Also, selling green astrals will make a significant difference in how fast you rack up star points, so this is another aspect.
If you want a better chance at gaining higher astrals and getting more bang for your buck so to speak then set up your astrals so that you sell everything blue or less. The reason for this is with any luck you will get a lot of blue and since blue is worth 30 exp and 6000 gold you will be making a profit and regain all or most that you have lost. On top of that you will have a much better chance at gaining orange and purple astrals which are worth 50 and 70 exp and you will gain a decent amount of star points boosting you up higher.
Enhanced/Refined Blessed Health vs. (Enhanced) Regeneration
If you want to choose Enhanced/Refined Blessed Health or (Enhanced) Regeneration, you should consider the average damage you do in your opponents. Usually, players with low Battle Rating will use Refined/Enhanced Blessed Health and players with high Battle Rating will use (Enhanced) Regeneration.
Aegis (Major) vs. (Refined) Goddess Blessing
If you want to choose Aegis (Major) or (Refined) Goddess Blessing, you should consider your average damage you receive from your opponents.
(Enhanced) Will Destroyer vs. (Enhanced) Determination
If your hero is an Archer, you should not use the Enhanced Will Destroyer/Will Destroyer because you will lose the benefit of class-specific abilities, such as receiving rage after each critical (Acumen passive skill) and boosting damage dealt by all teammates after a critical (Battle Prowess passive skill).