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Archers are physical attackers, and tend to have about equal physical and magical defense. They excel at single-target damage, and rely primarily on Physical Attack.



Archer
Starting stats:
  • 5 Strength
  • 1 Armor
  • 1 Intellect
  • 5 Endurance
  • 100 Charisma

Stats gained on level up:

  • +3 Strength
  • +1 Armor
  • +1 Endurance
  • +10 Charisma

Archer Gear

A more comprehensive list can be found on the Archer's Armor page.


Level 20 Synthesis (Blacksmith) Gear:

  • Moirai Bow (PATK +145) Requires synthesis of (5) Level 1 Crystaloids & 1 Broken Weapon
  • Moirai Helmet (PDEF/MDEF +92) Requires synthesis of (5) Level 1 Crystaloids and 1 Broken Helmet
  • Moirai Armor (PDEF/MDEF +85) Requires synthesis of (5) Level 1 Crystaloids and 1 Broken Armor
  • Moirai Necklace (HP +343) Requires synthesis of (5) Level 1 Crystaloids and 1 Broken Necklace

(2) Gear Set Bonus: Damage dealt +20

(4) Gear Set bonus: Bonus 5 rage points after each attack

"Broken" synthesis items found in multi-player dungeons (Hall of Heroes) or purchased using Crypt Tokens in the Catacombs Crypt Shop.

Nether Forest (Levels 20-25) drops Broken Weapon, Armor.

Claristun (Levels 25-30) drops Broken Weapon, Armor, Helmet, Necklace.

Level 20 Catacombs Shop Gear (25 Crypt Tokens for each item):

  • Phantom Engraved Soul (Jewelry): PATK +79, Enchant +9 (purple item)
  • Phantom Shadow (Jewelry): PATK +79, Enchant +9 (purple item)

(2) Gear Set Bonus: Crit damage receive rate -3%


  • Karnatog's Crest (Ring): HP +198, Enchant +9 (purple item)
  • Karnatog's Mark (Ring): HP +198, Enchant +9 (purple item)

(2) Gear Set Bonus: A chance to reduce rage consumption of a skill by 20%

Level 30 Synthesis (Blacksmith) Gear:


  • Phoenix Bow (PATK +239) Requires synthesis of (20) Level 2 Crystaloids & 1 Worn Weapon
  • Phoenix Cap (PDEF/MEDF +126) Requires synthesis of (20) Level 2 Crystaloids & 1 Worn Helmet
  • Phoenix Armor (PDEF/MDEF +157) Requries synthesis of (20) Level 2 Crystaloids & 1 Worn Armor
  • Heart of Phoenix (HP +495) Requires synthesis of (20) Level 2 Crystaloids & 1 Worn Necklace

(2) Gear Set Bonus: Damage dealt +80

(4) Gear Set Bonus: Bonus 10 rage points after each attack

"Worn" synthesis items found in multi-player dungeons (Hall of Heroes) or purchased using Crypt Tokens in the Catacombs Crypt Shop.

The Graveyard (Levels 30-35) drops Worn Weapon, Helmet.

The Bloodlands (Levels 35-40) drops Worn Weapon, Helmet, Armor, Necklace.

Level 30 Catacombs Shop Gear (100 Crypt Tokens for each item):

  • Eletos Medallion (Jewelry): PATK +118, Enchant +12 (purple item)
  • Unbending Eletos (Jewelry): PATK +118, Enchant +12 (purple item)

(2) Gear Set Bonus: Crit damage reduced by 5%


  • Wizard Demise (Ring): HP +296, Enchant +12 (purple item)
  • Wizard Greed (Ring): HP +296, Enchant +12 (purple item)

(2) Gear Set Bonus: A chance to reduce rage consumption of a skill by 30%

Level 35 Arena Shop Gear:

  • Night Hunter Bow (PATK +262) 900 Insignia
  • Night Hunter Cap (PDEF/MDEF +151) 500 Insignia
  • Night Hunter Armor (PDEF/MDEF +188) 700 Insignia
  • Night Hunter Brooch (HP +594) 300 Insignia

(2400 Insignia required for Level 35 Arena Shop set)

(2) Gear Set Bonus: Endurance +50

(3) Gear Set Bonus: Initial rage minimum 30

(4) Gear Set Bonus: Ignores an enemy's 1000 PDEF points

Honor Points earned in Battlegrounds, Insigina earned in Battlegrounds, PvP Team Arena and GuildBattle.

Level 40 Synthesis (Blacksmith) Gear:

  • Aerial Bow (PATK +300) Requires synthesis of (80) Level 3 Crystaloids & 1 Dismal Weapon
  • Aerial Cap (PDEF/MDEF +176) Requires synthesis of (80) Level 3 Crystaloids & 1 Dismal Helmet
  • Aerial Armor (PDEF/MDEF +219) Requires synthesis of (80) Level 3 Crystaloids & 1 Dismal Armor
  • Aerial Brooch (HP +693) Requires synthesis of (80) Level 3 Crystaloids & 1 Dismal Necklace

(2) Gear Set Bonus: Damage dealt +200

(4) Gear Set Bonus: Bonus 10 rage after each attack

"Dismal" synthesis items found in multi-player dungeons (Hall of Heroes) or purchased using Crypt Tokens in the Catacombs Crypt Shop.

The Void (Levels 40-45) drops Dismal Weapon, Helmet.

The Badlands (Levels 45-50) drops Dismal Weapon, Helmet, Armor, Necklace.

Level 40 Catacombs Shop Gear (200 Crypt Tokens for each item):

  • Aerial Jewel L (Jewelry): PATK +165, Enchant +15
  • Aerial Jewel R (Jewelry): PATK +165, Enchant +15

(2) Gear Set Bonus: Crit damage receive rate -7%


  • Aerial Ring L (Ring): HP +414, Enchant +15
  • Aerial Ring R (Ring): HP +414, Enchant +15

(2) Gear Set Bonus: A chance to reduce rage consumption of a skill by 40%

Level 45 Arena Shop Gear (Honor Rank required to equip)

  • Phantom Bow (PATK +360) Requires Champion Honor Rank and 1100 Insignia
  • Phantom Cap (PDEF/MDEF +211) Requires Private Honor Rank and 600 Insignia
  • Phantom Armor (PDEF/MDEF +262) Requires Champion Honor Rank and 800 Insignia
  • Phantom Brooch (HP +831) Requires Private Honor Rank and 500 Insignia

(3000 Insignia required for Level 45 Arena Shop set)

(2) Gear Set Bonus: Endurance +100

(3) Gear Set Bonus: Initial Rage Minimum +30

(4) Gear Set Bonus: Ignores an enemy's 1500 PDEF points

Honor Points earned in Battlegrounds, Insigina earned in Battlegrounds, PvP Team Arena and GuildBattle.


Level 50 Synthesis (Blacksmith) Gear:

  • Harpy Bow (PATK +396) Requires synthesis of (200) Level 4 Crystaloids & 1 Mystic Weapon
  • Harpy Cap (PDEF/MDEF +232) Requires synthesis of (200) Level 4 Crystaloids & 1 Mystic Hat
  • Harpy Armor (PDEF/MDEF +288) Requires synthesis of (200) Level 4 Crystaloids & 1 Mystic Armor
  • Harpy Brooch (HP +914) Requires synthesis of (200) Level 4 Crystaloids & 1 Mystic Necklace

(2) Gear Set Bonus: Damage dealt +300

(4) Gear Set Bonus: Bonus 10 rage after each attack

"Mystic" synthesis items found in multi-player dungeons (Hall of Heroes) or purchased using Crypt Tokens in the Catacombs Crypt Shop.

The Garden of Death (Levels 50-55) drops Mystic Weapon, Hat.

Tarraton's Lair (Levels 55-60) drops Mystic Weapon, Hat, Armor, Necklace.

Level 50 Catacombs Shop Gear (400 Crypt Tokens for each item):

  • Harpy Jewel L (Jewelry): PATK +236, Enchant +18
  • Harpy Jewel R (Jewelry): PATK +236, Enchant +18

(2) Gear Set Bonus: Crit damage receive rate -10%


  • Harpy Ring L (Ring): HP +528, Enchant +18
  • Harpy Ring R (Ring): HP +528, Enchant +18

(2) Gear Set Bonus: A chance to reduce rage consumption of a skill by 50%

Level 55 Arena Shop Gear (Honor Rank required to equip)

  • Leopteryx Bow (PATK +450) Requires Crusader Honor Rank and 1500 Insignia
  • Leopteryx Helmet (PDEF/MDEF +263) Requires Crusader Honor Rank and 1000 Insignia
  • Leopteryx Armor (PDEF/MDEF +327) Requires Crusader Honor Rank and 1200 Insignia
  • Leopteryx Brooch (HP +1038) Requires Crusader Honor Rank and 900 Insignia

(4600 Insignia required for Level 55 Arena Shop set)

(2) Gear Set Bonus: Endurance +150

(3) Gear Set Bonus: Initial Rage Minimum +30

(4) Gear Set Bonus: Ignores an enemy's 2000 PDEF points

Honor Points earned in Battlegrounds, Insigina earned in Battlegrounds, PvP Team Arena and GuildBattle.

Level 60 Synthesis (Blacksmith) Gear:

  • Elven Crossbow (PATK +495) Requires synthesis of (300) Level 5 Crystaloids & 1 Ancient Weapon
  • Elven Cap (PDEF/MDEF +290) Requires synthesis of (300) Level 5 Crystaloids & 1 Ancient Helmet
  • Elven Armor (PDEF/MDEF +360) Requires synthesis of (300) Level 5 Crystaloids & 1 Ancient Armor
  • Elven Brooch (HP +1142) Requires synthesis of (300) Level 5 Crystaloids & 1 Ancient Necklace

(2) Gear Set Bonus: Damage dealt +500

(4) Gear Set Bonus: Bonus 10 rage after each attack

"Ancient" synthesis items found in multi-player dungeons (Hall of Heroes) or purchased using Crypt Tokens in the Catacombs Crypt Shop.

Moonevil Den (Levels 60-65) drops Ancient Weapon, Helmet.

Demon Temple (Levels 65-70) drops Ancient Weapon, Helmet, Armor, Necklace.

Level 60 Catacombs Shop Gear (2000 Crypt Tokens for each item):

  • Elven Jewel L (Jewelry): PATK +295, Enchant +18
  • Elven Jewel R (Jewelry): PATK +295, Enchant +18

(2) Gear Set Bonus: Crit damage receive rate -10%


  • Elven Ring L (Ring): HP +660, Enchant +18
  • Elven Ring R (Ring): HP +660, Enchant +18

(2) Gear Set Bonus: A chance to reduce rage consumption of a skill by 50%

Level 70 Catacombs Shop Gear (4000 Crypt Tokens for each item):


  • King's Authority (Jewelry): PATK +368, Enchant +21</li></li></li></li>
  • King's Judgement (Jewelry: PATK +368, Enchant +21  </li>

    (2) Gear Set Bonus: Crit damage received rate -10%, doesnt work on players.

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  • Scared Prayer (Ring): HP +825, Enchant +21</li></li></li></li>
  • Scared Blessing (Ring): HP +825, Enchant +21</li>

    (2) Gear Set Bonus: A chance to reduce rage consumption of a skill by 50%

    Skills

    Wartune Skill Calculator

    Acumen

    Passive

    Level 1

    Prerequisites: Commander Level 7

    Description: Receive an extra 3 rage after each critical attack

    Level 2 (Max)

    Prerequisites: Commander Level 26

    Description: Receive an extra 5 rage after each critical attack


    Focused Attack

    Passive

    Level 1

    Prerequisites: Commander Level 14, Level 1 Acumen

    Description: Physical Attack boost of 5%

    Level 2

    Prerequisites: Commander Level 26, Level 2 Acumen

    Description: Description: Physical Attack boost of 10%

    Level 3 (Max)

    Prerequisites: Commander Level 32

    Description: Physical Attack boost of 15%


    Bloodthirsty Strike

    Cooldown: 45 sec
    Rage consumption: 25

    Level 1

    Prerequisites: Commander Level 22, Level 2 Focused Attack

    Description: Deals 120% damage to a single front-row target and converts 50% of the damage dealt to HP regen

    Level 2

    Prerequisites: Commander Level 34, Level 3 Focused Attack

    Description: Deals 120% damage to a single front-row target and converts 60% of the damage dealt to HP regen  

    QTE: HP Regen increased by 10%

    Level 3 (Max)

    Prerequisites: Commander Lv.44

    Description: Deals 120% damage to a single front-row target and converts 70% of the damage dealt to HP regen  

    QTE: HP Regen increased by 10%

    Arrow Strike

    Cooldown: 1 sec
    No rage consumed

    Level 1

    Prerequisites: Commander Level 1

    Description: Deals 80%+15 damage to a random single enemy; crit rate increased by 20% and increases rage by 5 points

    Level 2

    Prerequisites: Commander Level 14

    Description: Deals 85%+35 damage to a random single enemy; crit rate increased by 20% and increases rage by 5 points

    Level 3

    Prerequisites: Commander Level 24

    Description: Deals 90%+55 damage to a random single enemy; crit rate increased by 20% and increases rage by 5 points

    Level 4

    Prerequisites: Commander Level 34

    Description: Deals 95%+95 damage to a random single enemy; crit rate increased by 20% and increases rage by 5 points

    Level 5 (Max)

    Prerequisites: Commander Level 44

    Description: Deals 100%+205 damage to a random single enemy; crit rate increased by 20% and increases rage by 5 points


    Multi-shot

    Cooldown: 5 sec
    Rage consumption: 10

    Level 1

    Prerequisites: Commander Level 3, Level 1 Arrow Strike

    Description: Randomly completes two attacks, with each attack dealing 45%+25 physical damage; crit rate +100%

    Level 2

    Prerequisites: Commander Level 16, Level 2 Arrow Strike

    Description: Randomly completes two attacks, with each attack dealing 47%+50 physical damage; crit rate +100%  

    QTE: Damage boost of 25%

    Level 3

    Prerequisites: Commander Level 26, Level 3 Arrow Strike

    Description: Randomly completes two attacks, with each attack dealing 49%+75 physical damage; crit rate +100%  

    QTE: Damage boost of 25%

    Level 4

    Prerequisites: Commander Level 36, Level 4 Arrow Strike

    Description: Randomly completes two attacks, with each attack dealing 51%+100 physical damage; crit rate +100%  

    QTE: Damage boost of 25%

    Level 5 (Max)

    Prerequisites: Commander Level 46, Level 5 Arrow Strike

    Description: Randomly completes two attacks, with each attack dealing 55%+150 physical damage; crit rate +100%  

    QTE: Damage boost of 25%


    Delphic Sniper

    Cooldown: 60 sec
    Rage consumption: 80

    Level 1

    Prerequisites: Commander Level 10, Level 1 Multi-Shot

    Description: Deals 280%+380 damage to a random single enemy; crit rate increased by 20%

    Level 2

    Prerequisites: Commander Level 30, Level 3 Multi-Shot

    Description: Deals 300%+432 damage to a random single enemy; crit rate increased by 20%  

    QTE: Damage increase of 25%

    Level 3 (Max)

    Prerequisites: Commander Level 46, Level 5 Multi-Shot

    Description: Deals 320%+505 damage to a random single enemy; crit rate increased by 20%  

    QTE: Damage increase of 25%


    Lunatic Fire

    Cooldown: 20 sec
    Rage consumption: 45

    Level 1

    Prerequisites: Commander Level 20, Level 1 Delphic Sniper

    Description: Deals 85% physical damage to all enemies; crit rate increased by 10

    Level 2

    Prerequisites: Commander Level 30

    Description: Deals 96% physical damage to all enemies; crit rate increased by 10  

    QTE: Damage boost of 25%

    Level 3

    Prerequisites: Commander Level 40, Level 2 Delphic Sniper

    Description: Deals 104% physical damage to all enemies; crit rate increased by 10  

    QTE: Damage boost of 25%

    Level 4 (Max)

    Prerequisites: Commander Level 50, Level 3 Delphic Sniper

    Description: Deals 134% physical damage to all enemies; crit rate increased by 10  

    QTE: Damage boost of 25%


    Delphic Death Star

    Cooldown: 60 sec
    Rage consumption: 100

    Level 1

    Prerequisites: Commander Level 24, Level 1 Lunatic Fire, Level 1 Bloodthirsty Strike

    Description: Deals 189%+315 physical damage to 2 to 4 random enemies and has a 50% chance to cause the enemy to lose a turn; crit rate increased by 20%

    Level 2 (Max)

    Prerequisites: Commander Level 44, Level 3 Lunatic Fire, Level 2 Bloodthirsty Strike

    Description: Deals 202%+383 physical damage to 2 to 4 random enemies and has a 50% chance to cause the enemy to lose a turn; crit rate increased by 20%  

    QTE: Damage boost of 25%


    Poison Arrow

    Cooldown: 25 sec
    Rage consumption: 20

    Level 1

    Prerequisites: Commander Level 12

    Description: Deals 44% physical damage to a random single enemy; reduces HP by 44% of physical damage; lasts 3 turns

    Level 2

    Prerequisites: Commander Level 30

    Description: Deals 52% physical damage to a random single enemy; reduces HP by 52% of physical damage; lasts 3 turns  

    QTE: Duration +1

    Level 3 (Max)

    Prerequisites: Commander Level 42

    Description: Deals 64% physical damage to a random single enemy; reduces HP by 64% of physical damage; lasts 3 turns  

    QTE: Duration +1

    Deep Freeze

    Cooldown: 30 sec
    Rage consumption: 35

    Level 1

    Prerequisites: Commander Level 20, Level 1 Poison Arrow

    Description: Deals 162%+150 physical damage to a single rear enemy and reduces casting speed by 100%; lasts 2 turns

    Level 2

    Prerequisites: Commander Level 32, Level 2 Poison Arrow

    Description: Deals 169%+195 physical damage to a single rear enemy and reduces casting speed by 100%; lasts 2 turns  

    QTE: Duration +1

    Level 3

    Prerequisites: Commander Level 38

    Description: Deals 175%+260 physical damage to a single rear enemy and reduces casting speed by 100%; lasts 2 turns  

    QTE: Duration +1

    Level 4 (Max)

    Prerequisites: Commander Level 48, Level 3 Poison Arrow

    Description: Deals 195%+390 physical damage to a single rear enemy and reduces casting speed by 100%; lasts 2 turns  

    QTE: Duration +1


    Speed reduction works only on monsters and AI players (arena duels, plunders and mine stealing).

    Armor Piercer

    Cooldown: 1 sec
    Rage consumption: 35

    Level 1

    Prerequisites: Commander Level 36, Level 2 Deep Freeze

    Description: Deals 140%+100 physical damage to a single rear target, physical defense reduced by 100, lasts 3 turns. Defense reduction can be stacked a maximum of 4 times

    Level 2

    Prerequisites: Commander Level 44, Level 3 Deep Freeze

    Description: Deals 155%+200 physical damage to a single rear target, physical defense reduced by 150, lasts 3 turns. Defense reduction can be stacked a maximum of 4 times  

    QTE: Damage boost of 25%

    Level 3 (Max)

    Prerequisites: Commander Level 54, Level 4 Deep Freeze

    Description: Deals 175%+390 physical damage to a single rear target, physical defense reduced by 250, lasts 3 turns. Defense reduction can be stacked a maximum of 4 times  

    QTE: Damage boost of 25%

    Eye of the Eagle

    Passive

    Level 1

    Prerequisites: Commander Level 8

    Description: Increases Crit Rate and max HP by 10%

    Level 2 (Max)

    Prerequisites: Commander Level 18

    Description: Increases Crit Rate and max HP by 20%


    Battle Prowess

    Passive

    Level 1

    Prerequisites: Commander Level 20, Level 1 Eye of the Eagle

    Description: After a crit, boosts damage dealt by all teammates by 1%. Stackable up to 5 times; lasts 5 turns

    Level 2 (Max)

    Prerequisites: Commander Level 40, Level 2 Eye of the Eagle

    Description: After a crit, boosts damage dealt by all teammates by 2%. Stackable up to 5 times; lasts 5 turns


    Scatter Shot

    Cooldown: 15 sec
    Rage consumption: 30

    Level 1

    Prerequisites: Commander Level 22, Level 1 Battle Prowess

    Description: Debuffs one positive buffs for all enemies

    Level 2

    Prerequisites: Commander Level 40, Level 2 Battle Prowess

    Description: Debuffs two positive buffs for all enemies  

    QTE: Rage decreases by 10

    Level 3 (Max)

    Prerequisites: Commander Level 50

    Description: Debuffs three positive buffs for all enemies  

    QTE: Rage decreases by 10


    Incendiary Shot

    Cooldown: 45 sec
    Rage consumption: 65

    Level 1

    Prerequisites: Commander Level 44, Level 2 Armor Piercer, Level 1 Scatter Shot

    Description: Deals 195%+390 damage to a single random target and spreads 50% of damage dealt to all enemies within 1 square. In addition, reduces damage by 30% for all targets currently under buffs. Lasts 3 turns.

    Level 2 (Max)

    Prerequisites: Commander Level 54, Level 3 Armor Piercer, Level 2 Scatter Shot

    Description: Deals 220%+450 damage to a single random target and spreads 50% of damage dealt to all enemies within 1 square. In addition, reduces damage by 30% for all targets currently under buffs. Lasts 3 turns.  

    QTE: Damage boost of 25%

    </li> </li>

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